Xenogears – Retro JRPG Game Review
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Xenogears is easily in my top 10 favorite games of all time. I also enjoy Xenosaga and Xenoblade as well which are spinoffs of this series (and involved most of the same staff). Xenogears was revolutionary for its time because of the extremely dark storyline and incredibly strong religious overtones which were considered to be almost “too mature” for a video game, especially in North America.
It had both scifi and fantasy elements; by that I mean, it really went into depth in some areas explaining the scientific theories and concepts behind certain things – but then other things have a more “magical” feeling that require suspension of belief. It also blended high tech (mecha, A.I., and space travel) with primitive “fantasy” style settings and characters.
Xenogears had some stellar production values and featured beautiful cutscenes, along with possibly the best soundtrack on Playstation One. Not only that, but it had 65+ hours of gameplay. Its storyline was not cookie cutter – it was very different from most other JRPG – and even its combat system was different from the traditional menu-based systems used by most other RPGs of the 90s.
To this day, Xenogears remains quite possibly one of the best JRPGs of all time. It has aged extremely well and is a game that really any JRPG fan should consider a must-play.
Platform: Playstation One
Release Date: 1998
Where to Buy: Your best choice if you have a PSP, PSVita, PS3, or PS4, is to pick it up on the PSN store. At time of writing it is priced at $9.99 – which is such an incredible buy for such an incredible game. https://store.playstation.com/… – However, if like some gamers out there, you are a Retro Game Collector, you may want the physical edition. At time of this review, Amazon has quite a few copies in stock ranging from $29.99 to $115 depending on the condition of the game disc, case, manuals, etc. You can see what they have available right here: http://www.amazon.com/Xenogears…
Overall: 60/70 86% B “Very Good Game For Girls”
Gameplay: 10/10 The game world is huge and rich in lore and history for those who love to explore and talk to NPCs or search through books and hidden objects. But even if completionism and immersion aren’t your thing – fear not – this little RPG actually has a pretty fun combat system. The combat system is two fold – in some battles you will be controlling human characters, and using martial arts like abilities as well as items to aid you in battle. This part of the combat relies on a slightly modified version of the “ATB” “Active Time Battle” system used in Chrono Trigger. – The second aspect of combat is with the introduction of large mechs known as Gears. While piloting a gear, you have much more powerful attacks and secret abilities for each character. Either way, when battling, things are sped up a great deal over other primarily menu-driven 90s JRPG – In Xenogears, you have various different levels of attacks, strong, moderate, weak, etc, and each are accessed via a simple button press. The trick is learning which orders of these presses will activate new special abilities and combo attacks. This made the large amount of random encounters (too many in my opinion lol) more enjoyable since combat felt more fluid.
Story: 9/10 I’m not going to really go into too much detail on what the story is about, because I feel, the main point in playing the game is to enjoy the story. As a brief overview, the story initially takes place aboard a spaceship but quickly jumps to present day in a tiny village where a child has lived with no memories of his past. Circumstances happen which drive the child (now a man) out of the village. He seems to go berserk when in the presence of mechanical weapons known as “gears” – As more is revealed we learn how the seemingly unconnected spaceship from the prologue has lead to the events in the present day. But that’s all I will say because to say anything more would definitely spoil the surprise.
So instead I will critique the technical writing and setting of the story. To achieve a more mature “scifi” story, they use a lot of technical details in how the mechs or vehicles, or space technologies or artificial intelligence, etc all work. They borrow from real world theories and terminology which if you look into these theories, you will find more details which helps create the impression that the world/story is very real and quite fascinating.
There really are very few games which rival the “scifi” nature of this title – keeping in mind the difference between scifi and fantasy – scifi is something which could in theory at some point become a reality – and in fact many things that authors have written about in the mid 1900s’ have come to pass as reality today – it’s something that although it seems “unbelievable” could in theory work (example Star Trek goes into explicit detail about the way their ships work – to the point where NASA has even tried to borrow ideas from this series) – Where as with fantasy – it’s more of a magical element, where you’re just expected to take it as “faith” that this is how something works (example, Harry Potter, etc.).
There are few games therefore, with very realistic (all be it, futuristic) technology (such as that found in Star Trek, or in this case, such as that found in Xenogears). – However, Xenogears also blends that Scifi with its own sense of Fantasy and Charm found in your typical JRPG. Not everything is “Scientific” but compared to just about any other JRPG – Xenogears does a pretty good job staying “Scifi” as opposed to dripping into Fantasy when it comes to describing the tech found within the world – Of course, the exception to this is the glaring point that Xenogears deals with Religion as the MAIN focus of the game – the technical stuff is just a backdrop to the story. It creates a believable lore and setting for the game, but ultimately, in the end, due to the focus being on Religion which is in direct “conflict” with science, it creates an interesting dynamic and blend of these two very opposing viewpoints.
Some similarly written games (which rely on real world theories and science to tell their stories) include Stein’s Gate, Ever 17, 999, Never 7, and Remember 11. If you’ve played any of those, that gives you a clue as to the level of detail that really went into creating the story of Xenogears.
However, much like the similar in concept, Evangelion (an anime about mechs and religion), the concepts of Xenogears are sometimes hard to understand. I don’t think Xenogears is quite as philosophical and heavy as Evangelion which can be really “out there” at times – but the subject matter and technical and religious topics dealt with in the story definitely require some critical thinking to fully understand and appreciate.
Also, we never got to see the entire story the way the developers had intended. Xenogears was supposed to be part of a nine part game series however, the studio largely responsible for developing this game (Monolith), broke away from their parent company (Squaresoft) which left fans without a sequel for many years. It’s widely believed that Xenoblade is a “prequel” to Xenogears, however the developers prefer to think of it as taking place in the same universe, but ultimately, an unrelated and separate entry. Of course there’s also a multitude of Xenosaga games as well which also deal with the same themes of space, mechas, war, and artificial intelligence.
Characters: 8/10 – For me, I didn’t find the characters as likable as in Xenosaga. Out of Gears, Blade, or Saga, in my opinion, Saga had the best and most memorable characters. That said, the characters in Xenogears are far from bad – in fact, they are very unique and unlike most other JRPG characters of the 90s. The story begins with a crew aboard a spaceship, which then transcends to a small village and meeting our “hero” Fei Wong. Fei is an orphan with no memories of his past. Things quickly escalate as the village is under attack. Fei goes into some kind of rage which leads to him accidentally destroying most of the village and being banished. He is joined by a village doctor who has extensive knowledge of technology and history. Together they begin to search for clues to Fei’s past. They meet up many other memorable characters including a desert pirate, a prisoner, a religious zealot, and even a cute, fat pink rodent, and of course, a lady love for our hero.
Character Development is really high in this game. The story is told primarily through character interactions and the characters themselves evolve and shift motives and change deeply as the story progresses.
What I really enjoyed was all the mystery in this game. Things, and people, are not at all what they seem at first. From our hero, to the doctor, to the king, to even god, – what you think of the characters and their roles initially will be turned completely on its head by the final quarter of the game. It’s a long game (65+ hours for a single play through) – and the way the story slowly unfolds and learning the true pasts and identities of our “heroes” is very interesting. In fact, I’d say that solving these mysteries is what makes Xenogears such a well-written and fun, and memorable video game.
Graphics: 8/10 – I love the blend of hand-drawn anime cut scenes as well as stunning 3D cut-scenes to help tell the story. However, I feel some of the graphics outside of these cutscenes don’t use the PS1 to its fullest capabilities. The textures have a distinctively grainy feel to them – even for a ps1 game, and the battle animations were not as flashy as I had hoped. Overall though, it is a very detailed game with a high variety in both enemy design as well as environments.
Music: 10/10 – This was the first Squaresoft game to use vocal tracks (something that is super common now among their titles) – and it is a freaking FANTASTIC vocal track too: “Small Two of Pieces”. The piano pieces throughout the game are also just simply beautiful. Small Two of Pieces is maybe my favorite single song from videogame history. Of course there are numerous more up-tempo tracks for battles and when the suspense and action of a scene calls for it. But what I really enjoyed were the serene and melodic tracks that made up a majority of the album. The music also stands out from any other game with a distinctive Celtic influence.
Replay Value: 5/10 – This is a super long linear game. It is interesting to replay however, as you go into it with a different perspective and knowledge that you didn’t know on your first play through. There may be things that make more sense now, or new things that you notice in the story now that you have all parts of the puzzle. However the 65+ hour long time and huge number of random battles can make multiple replays a bit of a chore.
Overall: 60/70 86% B “Very Good Game For Girls”
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