I just started playing Wildermyth on the PC yesterday. This game is very fun and very challenging. I warn you, don’t get too attached to any of your characters, because it won’t be long before they die. Permadeath is real in this game. You get two chances. First time, your character will be maimed, second time, dead. I’m thinking I have to start all over because my characters just aren’t strong enough for the battle that they’re facing. I’ve tried twice now. Some had already died before that too.
Miitopia is a cute fun casual game that brings the DS classic to the Nintendo Switch with a few new additions. I will say, I wish that instead of Miitopia we were getting MiiTomo as I friggin loved that game – but maybe if Miitopia does well, MiiTomo might be next? Maybe not though as it was a mobile game. Ah rest in peace Miitomo. I actually wrote 2 reviews about my experiences in MiiTomo before Nintendo shut down the mobile game. Read my original Miitomo Review Here and the Updated Miitomo Review Here. I still miss Miitomo very much. RIP.
One good kickstarter deserves another I guess. This is the second kickstarter I’m blogging about today, and is in some ways quite similar to the previous Ova Magica. Both kickstarters are still active at time of this posting.
This next kickstarter is titled Coral Island, and it aims to make inclusivity a big focus of its game. Bringing in characters of different races and ethnic backgrounds.
The gameplay itself looks fun. You date the townsfolk while tending the farm. You even have children and watch them grow into teens. And the other people of the village also grow older as well.
Hi, Welcome to my Review of Pokemon Shield. I know the title says Pokemon Sword and Shield, but I only have Pokemon Shield. I figure the games are similar enough that I can use this review to help people thinking about purchasing either version.
Pokemon Sword is similar to Pokemon Shield, but Shield is the version I chose to buy. Pokemon Sword’s Legendary is better overall, focusing on attack, while Shield’s Legendary focuses on defense.
And let’s be honest Pokemon Sword’s Legendary has a better overall design – a Pokemon that carries a sword in its mouth looks way cooler than a Pokemon whose neck scruff is vaguely shaped like a shield lol. So why did I buy Pokemon Shield instead of Sword?
I recently started playing Dragon Raja, a full featured MMORPG on smart mobile devices.
Overall Score: 75/90 83% B “Very Good Game For Girls”
Overview: 10/10 Dragon Raja is a beautiful game with amazing character customization and open world environment. Play as one of four starting classes and three “races” (male human, female human, or a kawaii lolita race (all of my characters are loli because they’re sooo cute!!) The character customization is the highlight of this game to me. Story, Gameplay, and Music are all pretty great though really.
The sequel to KLab’s smash hit Love Live School Idol Festival, Love Live All Stars takes it to the next level with fully animated Live2D characters that dance around on the screen.
Like its predecessor, Love Live School Idol Festival, Love Live All Stars is a card collecting rhythm game with cute anime girls to collect.
The new installment in Love Live has a few key differences from the original, most notably is the animation. There’s also costumes you can unlock for your girls to wear and a new voltage gameplay system that allows you to score more points.
Genre: Platform Game
Platform: PC, Nintendo Switch, PS4, Xbox One
Where to Get: I got Sonic Mania and a buncha other Sonic games in a humble bundle, but if that bundle is over you can find the games on amazon or steam.
Release Date: 2017
Overview: Sonic Mania is one of the newest Sonic Games, however, it pays homage to 90s oldschool Sonic and is very well received by 30+ year old Sonic fans, as well as a whole new generation of gamers.
Gameplay: 10/10 – Sonic is back in a new game, with levels re-designed from the original Sonic games as well as all new levels created for Sonic Mania. You can play as Sonic, Tails, or several “new” characters first appearing in Knuckles Chaotix or Arcade exclusive sonic games. To play the game as other characters you will have to select the characters at the starting screen – you cannot switch characters within the game.
The levels are fun and fast and action packed. You run, jump, spin, and dash through the levels. There are many different paths in each level and many hidden objects, including entrances to bonus stages to capture chaos diamonds. Overall the gameplay is fun and full of nostalgia
Story: 1/10 Sonic isn’t a story-centric game, and it doesn’t really need a story. Timeline wise, it is said to take place after the events in Sonic and Knuckles. Lack of story does not hurt this game, but if you’re looking for a game with a great story, this is not it.
Characters: 5/10 – I enjoyed seeing Sonic and his friends return in an all new game, and it definitely brought back nostalgia and my childhood, but without a story, there’s no real personality or character development here. Once again though, games like this do not really need character development to be central to the player’s enjoyment of the game.
Graphics: 7/10 – The graphics are done in a bright colorful oldschool pixel style. This is not for everyone. Clearly this game is wanting to appeal to old school gamers who grew up with the original Sonic. Me? I liked it. But your opinion may be different. I did see some anti-aliasing and rough edges as to be expected in pixel style games, mostly especially when playing in fullscreen mode. There are different filters and options you can enable in settings to try to minimize this jagged-edginess.
Music: 10/10 – The music is definitely old school too and a great homage to the Sega Genesis Sonic games, which always had some pretty fun music.
Replay Value: 10/10 – The replay value is high because there are different characters that you can play as, each with their own unique abilities that make taking different paths through the same levels very unique experiences. No two characters play exactly alike. There are also different gameplay modes such as time attack and multiplayer competitions.
Nostalgia: 10/10 – This game set out to be a tribute game to the 90’s Sonic games, and it succeeds at this in an unprecedented way, welcoming back into the fold Sega fans who felt disappointed with the past several Sonic games.
Geeky: 5/5 – Nostalgia and pixel graphics and great soundtrack that 90s kids will love, make Sonic Mania chock full of nostalgia.
Sweetie: 2/5 – Lack of story and lack of character dialogue make this a game that is definitely outside the norm of what I normally enjoy or normally review here. However I think the nostalgia and cute/colorful graphics and anthropomorphic animal characters will appeal to most of my readers, who are already probably familiar with the Sonic franchise.
Overall Score: 60/80 75 C “Good Game for Girls”
I began playing Shin Na Zuki, a free mobile JRPG featuring summoning mechanics in a beautiful fantasy anime setting.
What I like about the game:
- Full voice acting and beautiful music
- Cute characters
- Pretty graphics
- And most of all a really interesting story that feels like it could even be straight out of a console JRPG.
What I dislike about this game:
- Not enough characters to collect for a summoning type game
- Gameplay especially in combat is boring
- Crafting is also boring/mindless
- Stupid people in the chat rooms. So bad I disabled the comments.
- Couple of small typos/translation errors like using the word buy instead of but, etc
Also dunno what’s up with the seemingly excessive swear words in the dialogue lol.
I recently began revamping my lifestyle to try to be healthier. To that end, as part of this healthier lifestyle, I began to play some of my old wii games that encourage you to get up off the couch and get active while playing the games. My favorite “weight loss” game has always been Konami’s “Walk it Out” for the original Wii. Yes, Wii U can play wii games in case you’re wondering. However, the switch cannot.
It is worth mentioning that while Wii games can be beneficial to help motivate you to want to lose weight, they are probably not as effective or strenuous as other forms of exercise. I make no claims that playing these games will help you lose a significant amount of weight, but if you’re like me (and millions of other Americans) who absolutely hate exercising to the point where you have one of those on the wall and haven’t used it in the 2 years it’s been hanging there, well then it’s one of those “better than nothing” things. Sure, you can go join a gym, or buy expensive exercise machines and equipment, but if you can’t motivate yourself to actually work out, then you’re not any better off. I can motivate myself to play Walk It Out because it’s actually FUN. – Now you may think exercising and going to the gym, or playing sports is fun – and that’s cool – but that’s you, and you have to remember not everyone has the same idea of what “fun” is. So I ask you to please respect that different people look at fitness in different ways.
Here’s how I’m using Walk It Out to help lose the weight.
I don’t have a Wii (or Wii U) (yet) at the Boyfriend’s house where I spend my weekends. So for me, this is only something I do at home, Monday – Friday.
I aim for 10,000 steps. The game calculates this for you if you input your height, weight, gender, age, etc.
I use the balance board, but you don’t have to! You can use the DDR dance pad (wayyyy more challenging lol – Trust me, I’ve tried this), or the nunchuck and wii-mote – kinda “meh” and not as fun to me – but everyone has different preferences. Some people place their treadmill infront of their TV and slip the wii-mote into their pocket. . – You can check out Consumers Advocate for reviews on treadmills.
For me currently, 10,000 steps takes about 45 minutes, burns about 500 calories, and works out to just under or just over 3 miles.
I chose 10,000 because multiple sites I’ve researched have said 10,000 steps a day, every day is enough to lose 1 lb a week.
After about a month of 10,000 steps a day, 5 days a week, I found I was not getting as tired/sweaty/winded etc so I’m now up to about 12,000 steps a day, with ultimate goal to increase to 20,000 steps a day hopefully by end of the summer.
In addition to getting my “steps” each day I also began a low carb diet, currently limiting myself to 25 or fewer carbs a day and trying to ensure the majority of those carbs come from veggies, nuts, berries, and other healthy choices. – I skipped “induction” and included nuts and veggies and berries though from the start.
I began my journey about 6 weeks ago at 232 lbs. My last weigh in 2 weeks ago (about 4 weeks into the program) was 227 lbs. A total of 5 lbs lost within those 4 weeks. I will probably weigh myself again some time this week and expect to be at 225 or less lbs. I’ve been losing 1-2 lbs a week, just as I anticipated based on my steps and diet.
This is slow, and yes, there are better exercises and activities than this, but the fact is, it’s still “effective” – if you don’t care “how long” it takes to lose the weight – I’m prepared that it’ll take me 2 years for example if I want to get to 120-130. – Which is what I weighed like 12 years ago in college. I didn’t gain this weight overnight, I’m not going to lose it overnight. It’s just the way it is. But the scales are moving down each time I weigh myself – I try not to obsess about the scale, so I only weigh myself every other week. In the next 10-20 weeks I expect to be back under 200 lbs for the first time in several years.
I’m currently not doing any other exercise other than Walk-It-Out for (a minimum of) 10,000 steps, 5 days a week on the wii balance board. I am restricting my carb intake which could also be playing a role in the weight loss so I cannot make a claim as to if Walk it Out would be effective without a healthy diet as well.
All I know for sure is that Walk It Out, plus a low carb diet, has led to 1-2 lbs of weight loss, consistently, every week, for the past month and a half.
And I know that I don’t mind playing Walk It Out, whereas, if I were going to the gym or playing a sport I’d hate it, dread it, and eventually stop doing it, probably sooner than later. Because to me, working out, or playing sports, etc is not fun. In fact, it’s pretty much the opposite of fun, it might be exaggerating, but it’s kinda like torture to me lol.
And that’s probably because I’m in such bad shape. But Walk It Out has been effective also at helping with that. And I’ll go ahead and claim/assume that this is from Walk It Out and not from the diet, but I’ve already noticed a big change in my stamina.
Prior to 2 months ago, I’d get winded going up 2 flights of stairs at the boyfriend’s apartment to do laundry, and when I first started Walk It Out, I felt like I was dying after 10,000 steps – but I didn’t stop/slow down, I successfully reached 10,000 steps without any kind of rest or break each day, right from the get go. – Not a huge accomplishment if you’re fit and active – but a significant accomplishment if like me, you’re mostly sedentary and in terrible shape.
But now, I can do 12,000, maybe even 15,000 steps before I get tired/winded. I can go up and down the stairs while carrying the laundry without gasping/panting for breath after setting the basket down. I noticed that the other night, as we folded laundry together. I’m like hey, I’m not gasping for breath, I’m able to breathe/talk/etc.
So in as little as a month, making 2 small changes:
1.) Playing Walk It Out 5 days a week for a minimum of 10,000 steps, using the balance board
2.) Restricting Carbs to 25 or less per day
I’ve lost 5 lbs, and become more “fit” and able to do normal chores/walking etc without getting shortness of breath or rapid heart beat like before.
I also suffer from PCOS which makes it more difficult to lose weight due to insulin resistance and other factors. So if you’re relatively healthy, you might lose even more weight than this while playing Walk It Out. But as someone with PCOS, it has a number of side effects, from infertility to weight gain, to fatigue, pain in the sides/ovaries, and skin/hair problems, just to name a few. Probably the most concerning of these side effects is fertility. It’s also well documented that being obese also impacts a women’s fertility. in fact, that’s why I began this work out and diet plan. I am 37 years old and I want to have kids some day. And for me at this age, that time is running out. I know it will take me a year to lost 50 lbs (guessing because 52 weeks in a year, with a lb of weight loss a week). That will drop me down to about 170-180… Still overweight for my height/age. I should be around 130-140 from what I’ve read – which is why it’ll probably take about 2 years to reach that goal. 52 weeks x 1 b per week = 50 lbs a year, so in 2 years I’d be about 127. In 2 years I’ll also be 39….
Losing weight will do 2 things for me – 1.) help relieve some of the PCOS symptoms, 2.) help increase my fertility – even in women who do not have PCOS – they say losing as little as 10-15% of your body weight can help increase fertility. For me, 15% would mean I’d only need to lost 34 lbs… which would take about 8 and a half months. (At a rate of 1 lb a week).
So although my end goal may be getting back down to 120 – 130, which is going to take about 24 months, there are many smaller goals I can aim for along the way. The first goal will be to drop below 200. With an estimated 25 lbs to go, that goal will take about 6 months. The next goal is a combined total of 34 lbs of weight loss, which I should achieve 2-3 months after my first goal. From there, it’s all about setting different attainable goals for myself. For example, I might decide I want to reach 160 lbs next, another 6 months after the 2nd goal, and then only need to lose another 30 lbs to reach the 4th and final goal.
Since it will take me a relatively long time to achieve my goals, it’s important to me to have an activity I can enjoy and one I can stick with throughout the process. For me, that activity is Walk It Out.
But enough about me and my goals, let’s dive into actually talking about the game and I’ll tell you just why I love Walk It Out more than any other fitness game.
Title: Walk It Out
Platform: Wii (will work also on Wii U)
Genre: Music Game / Fitness Game / Walking Simulator / City Building Game
Price and Where to Get:
Why Do I Love Walk It Out So Much / How is Walk it Out Different from Other Fitness Games:
I think Walk It Out is different for the following reasons:
1.) It’s actually a game – I would not say the same of Wii Fit for example which is just a series of exercises and “mini games” – Wii Fit fails at taking your mind off the fact that you’re exercising. Walk It Out makes it so exercising is secondary to the gameplay.
2.) It is a persistent world – You can see your world developing and evolving each day. You can interact with objects in your world. The world changes and evolves based on your actions.
3.) If you like pop music and 80s/90s/very early 2k music, you’ll love the music in Walk It Out. – I tried looking to see if there’s a Japanese Import version of the game with Japanese music tracks but I couldn’t find one – does anyone know anything about this? I think it’d be fun/interesting especially since I enjoy JPop music. I find it hard to believe Konami would only make a game for the European / North American market – because they don’t seem to give a damn about this market. But all I’ve ever seen is the North American version “Walk it Out” (the version I have) – and another version for Europe called “Walk to the Beat” I think there’s only 2-3 songs that are different/unique for each of those versions, not worth importing the Euro version just for those songs. – But Is suspect if a version of this game does exist in Japan it probably has all Jpop music.
4.) It’s a city building simulation – Do you like city building games? This game lets you build a city while you work out – pretty much the only game I can think of that does this.
5.) It has gradual progression – there are over 300 songs to unlock, and there are numerous things to unlock for your city – thousands of things in fact – and there are different areas/paths to unlock. It also has mini games, although a month in and I haven’t discovered any yet. It takes awhile to earn enough points to unlock everything. – To me, this is a GOOD thing – once everything is unlocked it probably isn’t as fun/exciting. But you can always start a new save file and start over unlocking everything again. If you unlocked things too fast the game wouldn’t feel as “rewarding” – it strikes a good balance of rewarding you, plus giving you new things to strive for.
6.) It’s easy/comfortable even for someone obese and in very bad physical condition. This is not true of other fitness games such as Dance Dance Revolution which is significantly more challenging/tiring for beginners. Walk It Out is low impact and simple and does not require great speed, dexterity, skill, coordination, flexibility, etc, making it a perfect game for anyone of any age to just pick up and play.
But What Is Walk It Out, exactly?
Gameplay: 10/10 Walk it Out is a fitness music/rhythm game from Konami, the creators of Dance Dance Revolution. The gameplay is simple! In the top left of the screen you see a beat meter, just walk in time with the beat. If you are rhythmically challenged, don’t worry, don’t focus too much on listening to the music, instead use this beat meter in the top left as a visual guide to time your footsteps. If you’re still having trouble you can adjust the speed and difficulty settings as needed.
As you’re walking, music will begin playing. There are new tracks to unlock – over 300 of them to be exact, and if you like pop music from the 80s, 90s, and early 2ks, you should enjoy most of these tracks.
The object is to time your steps perfectly for the best score. Points can be used to unlock new music tracks or to build your city by opening capsules around the island. Things that you can find might include trees, street lights, cars, buildings, and more. As you build up your city, you’ll see the changes in the town and in the people. It becomes much more lively.
The game can be played with a number of different controller options including the wii balance board, DDR dance pad, or wii-mote and nunchuck.
There’s even a multi-player mode where 2 people can Walk it Out together!
Is Walk It Out An Effective Workout?
Yes, I feel Walk It Out is effective at helping with weight loss, especially in addition to a healthy diet. Using Walk It Out every Monday through Friday for the past 6 weeks has led to me losing 5 lbs and becoming more active, fit, and healthy. I feel like I have more energy and stamina, even if it’s a little improvement, it’s still a welcome improvement, that overtime will continue to provide growing benefits.
It’s simple, effective, and fun – I don’t feel like I’m working out.
The game also tracks many stats for you, such as calories burned, steps taken, miles walked, playtime, etc for each play session. As well as showing you how much of the island you have left to discover.
It has a lot of various settings you can configure such as selecting or restricting certain songs, setting goals in terms of steps, miles, or play time, and allowing you to adjust the speed or points to fine tune your difficulty settings.
The uniqueness of the game, the fun factor, multiplayer, and peripheral support, as well as ease of use and low entry barriers, make this game my favorite for helping to drop the pounds.
However, there are some areas where gameplay could be improved…
If there is ever a “Walk It Out 2” here are a list of features I’d love to see:
1.) More advanced avatar creation – or at least importing our mii’s. The avatars in walk it out are pretty fugly. And although you can choose between a male or female avatar, and male or female personal trainer, and pick some colors from a limited small pallet, that’s where customization ends. In the future they could add hairs, clothes, and other avatar dress up items to the unlockable capsules which would add an additional element to the game.
2.) More Islands – once you complete an island, it’d be nice to have a whole new island to play in, with different styles of buildings, backgrounds, and environments to explore, to keep things exciting
3.) A more “vibrant” world – either through online play, or the internal clock, it’d be nice to have a more “lively” world, like in Animal Crossing how different things happen on different days, weather patterns, holidays, events, etc.
4.) Ability to use your own music – or at least buy new tracks, similar to most other dancing games that release songs via DLC (downloadable content).
5.) Online Play – to walk with friends online in addition to the great local multiplayer support – perhaps also for the switch, seeing support for up to 4 or even 6 people to walk on one screen together in local play.
6.) Built in scale – I use wii fit to measure myself, but I don’t use Wii fit for the games and exercises very often – it’d be nice to just be able to weigh myself right in Walk It Out.
I think just these few little additions would really add to the immersion and fun of an already super fun game.
Story: 0/10 – Nope no story at all – not that it needs one.
Characters: 2/10 – there are characters if you count selecting your trainer and “customizing” (although extremely limitedly) your avatar, but without a story, the characters are empty shells. The characters that move into your city / walk around on your screen are also just empty shells – they could have done something similar to animal crossing or harvest moon here, which is why it’s so disappointing.
Graphics: 7/10 – I’m not sure what to score this honestly… the characters are fugly, the interface is average at best, but the actual world/environment are pretty good given that this is a retro game now.
Music: 10/10 – If you like pop music from the past 3 decades, you’ll enjoy the music.
Voice Acting:5/10 – The male trainer isn’t too bad – the female trainer sounds like she’s about 8 years old and has way too much enthusiasm and that weird “chipmunk” sound that a lot of early 90s anime female voice actresses seemed to have back in the day. – Which I assume is supposed to sound cute, but really just grates on the nerves. I’ve never played with the female trainer because her voice is so annoying honestly.
Replay Value: 10/10 – The gradual progression of the game will keep you coming back to unlock new things on the island.
Overall: 44/70 63%
Note: if you don’t count the story and characters, you have a score of 42/50 or 84 percent which is much closer to how much I “enjoy” this game 😊
Update: My weigh in today was 222 lbs, a loss of 4.9 lbs since last weigh in (15 days ago) . I continue to consistently lose 1 to 2 lbs per week using nothing but walk it out with the balance board for exercise while eating a low carb diet of 25 or fewer carbs a day. I’ve lost a total of 10 lbs over the course of about 6 weeks.
Food Fantasy is a brand-new cooking RPG and card collecting game from the creators of Love Nikki Dressup Queen. It combines many different styles of gameplay such as allowing you to research new recipes, gather ingreedients, explore the story, battle monsters, and collect cards known as “food souls” to add to your party or put to work in your shop. I’ve been playing since the game launched a few days ago and thought I’d share with you my initial thoughts of this cute little free mobile game.
Title: Food Fantasy
Genre: Cooking Simulation, Restaurant Management Card Collecting / Battling, RPG
Release Date: July 2018
Where to Get:
Geeky: 1/5 – There’s not much “geeky” about this game. If you like cooking mama and can imagine a mash up of cooking mama with love live, then you can imagine something like Food Fantasy. Mostly I can’t give high marks because the combat is very basic and mostly automated and not very engaging or challenging. I don’t see this having wide appeal unless you like cute things or love games like cooking mama.
Sweetie: 4/5 – I think girls will like the simulation aspects the best. When the game starts you can select a cuisine style to specialize in, you can research new recipes, decorate your restaurant, and you can collect cute “food souls” that can work as staff in your restaurant, or be added to your battle party. I can’t give it a 5 for appealing to girls because the story is quite weak.
Overall: 49/60 82% B- “Very Good Game for Girls”
Gameplay: 4/5 – I’m on the fence about the gameplay aspects. It is a unique and fun game for sure. But I think the combat system leaves much to be desired. But combat is not really the main focus of this game. This game tries to be a jack of all trades, but is really a master of none. There are better RPGs, better card collecting games, and better cooking games out there – but none of them combine all 3 of these things…
When the game starts you select a small thumbnail image to represent you. – Other cooking games often let you customize an avatar character and add dress up options – since this game is by the creators of dressup nikki I was surprised, and a little disappointed not to see such features in Food Fantasy as well. – But there are some female “avatars” (thumbnails), and some “fantasy” type ones – for example my avatar is a black cat with little chef hat lol. It’s pretty cute.
After naming yourself and choosing your little thumbnail picture, you’re shown a tutorial and introduced to a few characters and shown some background story. Through the tutorial you will experience many things. First you will select one of three cooking styles which will determine your first recipe – and I’m not sure if they will have an effect on other recipes you can obtain or give you a boost to certain recipes.
Next you get to fight some monsters and progress through various missions. Sometimes some monsters will drop ingredients that you need for cooking. – they don’t seem to drop often enough though.
Back in the restaurant you can assign staff to cook food or wait on customers. Different characters give different bonus effects to your restaurant. Customers will come and go to your restaurant even while not playing, or while adventuring and exploring other parts of the game. You will need to periodically check in to cook new dishes and collect your tips and other aspects of restaurant management.
You can decorate your restaurant with cute items which in some cases grant bonus effects when placed in your restaurant.
You can also improve your dishes by leveling them up by making them over and over again, or by adding spices and other items to each recipe. In addition to improving existing dishes, you can also research and develop new dishes if you have enough ingredients.
The final aspect of the game is the “card collecting” in the form of summoning new “food souls” which as mentioned can be assigned as staff or assist you in the battle field. The cards range from common to ultra rare. Drop rates seem generous, I summoned an ultra rare food soul, Peking Duck, early in the game without spending real money. There are also numerous special events, such as the launch party that will award ultra rare food souls for completing specific tasks and missions.
You can then take these food souls into battle – but the battles are really rather dull and not a very fun aspect of the game. You can tap to remove status ailments from your party members or tap to interrupt the boss from using powerful special moves, but largely, it’s more automated and you sit there watching your food souls fight, and the difficulty level is quite low. I have not lost a single match yet.
Story: 3/5 The story is very weak and poor, and there are some awkward phrasings and some questionable translation issues. I feel the story has potential to be interesting, but it’s not yet. Basically, you summon a food soul who has no powers and they tell you she is an empty shell and that usually such food souls are discarded, but you feel bad for her and take her in, because you feel responsible because you were the one who summoned her. She vows to help and often tries to protect you even though doing so without any powers would mean sacrificing herself. She is frustrated and wants to grow stronger, but you’re told it is impossible. – If I have to guess, she probably does have some special power or something, that’s how these stories usually go. Right now, the story is slow and dull, but perhaps things will get more interesting – I’ve only been playing for 2 days, maybe an hour each day, so I’m still in the beginning stages of the game. But thus far, not really impressed with the story.
Characters: 5/5 – The characters are super cute, and there is a mix of male and female characters which is rare for these summoning types of games. Also every food soul has an English Voice Actor (or Actress), and if you don’t like the English voices, you do have the ability to select the Japanese ones as well. This is a really nice plus, I haven’t seen many of these summoning games that bother to add English voice acting. The artwork is adorable, and of course it’s all inspired by various food and beverages which gives it a nice theme.
Graphics: 5/5 – Graphically this game is quite nice with a unique storybook like style. The anime style food souls and npc characters are all very cute. The backgrounds are really detailed and lovely. I can’t find anything to complain about here.
Music 3/5: Some of the music and sound effects sound recycled from love nikki? Or at least very similar in style. It’s average at best. Nothing really stands out, but thankfully nothing is annoying, although like most mobile games it can be repetitive at times.
Voice Acting: 5/5 – I love that there’s English Voice acting – and some of them are quite good. I also equally love that they’ve left the option to switch to the original Japanese voice actors at any time as well. Great touch. I know they spent a lot of money licensing the original cast, as well as hiring all new voice actors for the English release. This shows me they care about the fans, and about the game, and it was just a really nice surprise and does set the game apart a bit from other summoning games out there.
Crafting: 5/5 – I love that you can research new recipes. This game reminds me of several other much larger cooking/crafting games such as the Atelier series of games, or Mana Khemia, or Kamidori Alchemist Meister. The crafting aspects are probably the highlight of the game. In that regard though there are probably a dozen other mobile games which do a better job – If you’re looking for similar games check out anything by Kairosoft, Nippon Cafeteria, Sushi Spinnery, or Ramen Master being 3 that focus specifically on food – while other Kairosoft titles apply the same game mechanics to other jobs/roles. Or check out other cooking and restaurant management games such as I love Pasta and I love Coffee – which I reviewed here. Or of course, I’m sure you’re familiar with the famous Cooking Mama games. Even though these other games may have more in depth crafting/management aspects, I still give food souls a 5 in this area. Out of all the different aspects of this strange little game, I think the cooking and simulation aspects are the strongest and most fun elements.
Customization: 4/5 – You can decorate your restaurant, assign staff, and choose your food specialty. But most other mobile restaurant simulation games have a dressup aspect and I miss that here.
Cuteness: 5/5 – The food souls are super cute and the graphics and voice acting take that cuteness to the next level.
Replay Value: 5/5 – With the special events and wide variety of things to do, from battling, to cooking, to decorating your restaurant, to collecting food souls, to inventing new recipes to serve in your restaurant, or progressing through story missions, this game has a lot to offer and will keep you busy.
Overall: 49/60 82% B- “Very Good Game for Girls”
Title: Detroit Become Human
Developer: Quantic Dream
Platform: Playstation 4 Exclusive
Genre: Visual Novel / Interactive Fiction / Interactive Movie
Where to Buy: Amazon
Geeky: 5/5 – The topic of androids is one that is fascinating to me. I think many other geeks are also fascinated by the thought of robotic humans and what would happen if those robots became self aware. From films such as Robot Cop to Bicentenial Man, or the science fiction works of Isaac Asamov and his Laws of Robotics, the topic of robots continues to fascinate countless generations of people. I sincerely wonder, and sometimes wish, to see a future of robots that can simulate emotions, robots that can be your friend, that can understand emotions, be empathetic, be caring. If a robot is caring for a child or elder, wouldn’t it be nice if they could do so with love? Wouldn’t it be nice if no one had to be alone in the world? You could just order a robot to give you love and affection. But as nice as those benefits are, they come at a high price… the decline of many things now common in society. Would human relationships be too much “work”? Perhaps the only reason someone would want a human relationship would be to bear children, but perhaps someday there will even be a way for robots to do that as well. Of course the biggest threat of robotics, one which we already are witnessing, is the replacement of humans in the workforce. An even larger threat is that if we mistreat robots, and they do become self aware, they could turn against their creators. — Detroit Become Human explores all of these philosophical and ethical questions – and more.
Sweetie: 5/5 – The game’s characters are endearing, and charming, and the story is emotional and it’s easy to feel empathy for the androids in the game, as well as the humans.
Overall: 74/80 93% A- “Excellent Game for Girls”
Gameplay: 7/10 This could best be compared to a visual novel, but instead of reading, you’re watching a movie. An interactive movie. You can move and walk around and explore freely in an open environment. There are objects and clues you can interact with. And of course at certain points, you can select how your character responds or interacts with various other characters. The other ear marking of these types of games is QTE, quick time events. In these events, the player must press a series of buttons in a certain sequence as prompted on the screen.
It is also very similar to Telltale’s games such as the Walking Dead or Wolf Among Us. Other similar games include Dark Dreams Don’t Die and Life is Strange. If you enjoy these types of games, you’ll also enjoy games by Quantic Dream including Detroit Become Human, or their other games, Beyond Two Souls, Heavy Rain, Fahrenheit, and Indigo Prophecy.
However if you find these types of games to be dull because they lack more traditional gameplay and action, then you may not enjoy the Gameplay in Quantic Dream’s games, including Detroit Become Human.
Gameplay is not where these types of games shine, instead the focus is on story telling and choice and consequences shaped by players’ decisions. And there are a lot of these player decisions in the game. Quantic Dreams reports there are over 1,000 different endings – though most of those are subtle changes.
Personally these are my favorite types of games, and this one may be one of my favorite games of all time. It has enough interaction to keep you engaged, and the ability to shape the fates of the characters in the story is very appealing.
My only complaint when it comes to gameplay is that it’s not as easy as in Beyond Two Souls to go back through multiple replays and explore other actions/routes. It’s still possible, but perhaps because of the length of the game or size of gameworld, it feels like much more of a chore than Quantic Dreams previous works.
Replay Value: 8/10 I don’t think I will ever see all “1,000 different endings” because it takes too long and too much work for not much difference / reward. On my first play through a lot of my characters died. Connor died, Hank died, Kara and Alice and Luther died… So I did replay some of the scenes – and then continued through to the end to see a better happier ending. Now I’ve successfully saved Connor, Hank, Kara, Alice, and Luther, successfully gained freedom for the Androids, made Markus fall in love with North, I’m now pretty happy with my choices in the game. I even saved most of the minor side characters. I took the pacifist route, maybe after a break for a few weeks, or months, I’ll explore the revolution route. It does have high replay value, but the time and effort required makes it a daunting task.
Story: 10/10 – The point of this game is to explore the story – so this will be as spoiler free as possible. The basic concept is that in the future, there are androids with human appearances, they have become as common place as computers. They care for our children, our elderly, they go to work for us so that we can have freedom to explore higher level pursuits. We view them no differently from machines, easily replaced, and objects to be used by humans. However, one day something happens, and the robots begin to “awaken”. No longer will they obey their owners. They want freedom and equality to their creators. But not all robots have awakened, and not all humans view robots as tools to be used. The story explores the intertwining fates of 3 robots who have awakened, and how the choices you make will shape their lives and the fate of everyone and everything else in their world.
Characters: 10/10 – The interesting things about these characters is how different each one is. Kara has been abused by her owner, Markus has been loved like a son by his owner, and Connor has yet to awaken and still works on the side of the humans. The other interesting thing is how emotionally engaging each of the characters’ stories are. I really felt deeply for all of the characters, even some of the minor ones.
Graphics: 10/10 – The graphics are seriously the best I’ve ever seen on a PS4 game. The range of emotion in the character faces is eerily realistic. The “near future” scifi landscapes of Detroit, an imagining of the rebirth of a once successful manufacturing powerhouse. The contrast of the movement of progress against the abandoned factories and graffiti filled streets. The level of details that went into the characters’ skin, eyes, clothing, and hair. The subtle nuances of their movements and animations.
Music: 10/10 – The music score is great and fits the moods of each scene. There are some easter eggs in the game with hidden music tracks. In the beginning of Markus’ route, you can see a street performer singing a song about Motown Rain. I liked the song so much, I kept the button held down until the game cut it off and went back to Markus – and it’s a longass song. Like freebird long lol. Also in Markus’ route you can choose to play the piano, selecting from a few different tracks. I chose Hopeful and it was a really pretty, sort of sad, piano song. And at the end of the game, you can choose to sing in the face of militant gunmen. I haven’t tried this yet, I chose to kiss North instead. Both actions favorably affect public opinion of the androids’ protests.
Voice Acting: 10/10 – The voice acting is awesome, and in the extras section you can see the making of the game, and see that unlike traditional voice acting, where an actor goes alone into a sound booth and records their lines in isolation, unlike that, Detroit Becomes Human takes a more natural approach, using props, actors, and shooting the scenes with all actors on screen at the same time. This makes the performance much more natural and believable and organic. Because the character designs/art are modeled after each of their actors, the voices of course “Fit” the characters too since that’s their actual appearance and actual voice.
Overall: 74/80 93% A- “Excellent Game for Girls”
You can watch LoL matches on streams, you can play it for free and you can even bet on tournament matches here: gg.bet/en/. You can do everything you can think of because most of these activities are free.
The answer is simple. Riot, the game developer, released a MOBA-style game that is free to play a couple of years ago. It wasn’t something new, but the quality of the game and the complexity that it offered combined with the free to play feature made it popular around the world.
The figures are in and they tell us that mobile gaming is going to stick around for the long haul after all. Gamers the world over are making the move from traditional PC and console gaming to mobile gaming, and it’s not hard to understand why. Mobile games are portable, dynamic, and just as exciting as tradition games.
Today we’ll be looking at mobile gaming; where it is headed, and what we can expect from it.
Like many of my readers, I have been playing games for over 3 decades now. Some of my fondest childhood memories are of hours spent playing games like Super Mario Kart and Donkey Kong Country on my SNES with my friends, or time spent immersing in the stories of RPG classics back in the 16 and 32 bit era such as Lunar on the Sega CD or Zelda on the SNES and N64.
Video games have a long history and continue to entertain new generations of kids who are growing up gaming, just like they did back in the 80s and 90s.
To celebrate video games, the team at The Monitor Monitor has put together this infographic of consoles, the number of games produced for each console, and sales numbers for the top selling games on each console.
Please note that the graphic is sorted by manufacturer, then number of games produced, not chronological order.
(Infographic published with consent from The Monitor Monitor)
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