You might be wondering what are the best Massively Multiplayer Online Roleplaying Games for girls. What makes an MMO so addictive? That answer can be different for both men and women. Women tend to be more social gamers, they also enjoy more dressup and character customization. Girls don’t necessarily need ultra high definition super realistic graphics and often prefer cuter, cartoon, or anime style graphics that are bright and colorful. Girls are also more likely to read the story and lore within the MMORPG and not just skip through quest and NPC dialog. For a girl, the enjoymemt of an MMORPG is in the journey, not in the endgame. Girls probably want a game with a large variety of pets and mounts to collect. And girls probably are more into crafting, fishing, and other relaxing activities besides just hunting monsters.
Overall here are a few first impressions of the game itself, then I’ll give some feedback about the early levels of two of the classes that I played.
The game is rather lonely in the early levels – I don’t know if this is because it’s possible to solo then, or because I got into the beta so late and everyone has already formed their little groups. I only had one person “talk” to me, if you could even call it that. I didn’t respond, because I felt it was rude/annoying. He simply typed “Lady” “Lady” “Lady” about 3 or 4 times, each on a different line, within a few seconds of eachother. I don’t know if he wanted to chat, or wanted to tell me to stop attacking “his” mobs. I didn’t even see him on my screen until I took a few steps further, and he came into my view, It wasn’t like I was trying to steal his monsters specifically. I stopped attacking and moved on a little further down the map.
The game is beautiful. If you love retro games, pixel/sprite art, kawaii monsters, and anime styled portraits, this game delivers. I am a former Ragnarok Online player. I played all through Beta, and even continued when it went pay to play until FFXI came out, and then I switched to that game instead. Tree of Savior is highly regarded as a “true” sequel to Ragnarok Online, because fans were so disappointed by RO2. The similarities in art style and creature design are definitely there.
The text is too damn small!!! “RAGEFACE” 🙁 — I literally can not read anything. And there’s no way to adjust it in game!! I’m just playing on a laptop computer 15.6″ monitor set at 1366 X 768 resolution. Playing in fullscreen mode. So I don’t think it’s my resolution or display settings as my laptop is old and there’s many people playing at even higher resolutions. — This is my main complaint with the game.
The server is laggy, at least in the main city. It’s not like unplayable, but I did get disconnected twice, to what I assume was lag, and there is noticeable delay/freezing when navigating in the main city.
Tree of Savior is split up into different channels within different servers, this takes away some of the “massive” out of the MMORPG – It feels empty. I rarely run into other players outside of the main city.
Monsters tend to ignore you unless you attack them in the early levels. This is strange to me, and even if there’s like 30 monsters on a map, and you’re attacking some of the ones nearby, the others will just wiggle around on your screen ignoring you while you slay their friends.
Character customization in the early stages is a bit limited. You can choose hair style, but you cannot choose hair color. Hair colors are unlocked later in the game (through crafting and questing I believe). Once you’ve unlocked a hair color, you can select it at any time. also their faces are not detailed at all, nope. lol. We’re talking like 16 bit Super Nintendo style sprites here. Cute, but when compared to games like Aion, or even Mabinogi, or even the original RO, this game disappoints in character customization. NOTE: there are tons of cute items to equip on your character, which do show up in game, so that’s a plus.
All of the starting zones look relatively the same as one another. (keep in mind, I’m only level 20 and the game goes to level 600+). (and yep that’s not a typo). (not sixty, but six hundred.) Which is cool because, I don’t like end game; the journey is more fun than the destination. And with 600+ levels, I’ll be kept busy for a long time! That’s insane.
Quests and storyline, or lack there of, are not terribly interesting in the early levels. This is true of most MMORPGs though, with only a few exceptions (FFXI and SWOR both come to mind as having a great story).
The game has some unique features that I’ve never seen in other MMORPG, most notably, the Adventurer’s Journal and Ranking System; where you earn not just achievements, but get ranked against other players based on how much you’ve seen / done / explored / killed / quested / etc. It’s different from just a pvp ranking or gear score, etc. It’s an all encompassing record of everything you’ve done in the game. This makes it rewarding to get out there and explore. I love that. It adds a little competitive edge, beyond just rewarding titles, gear, achievements, etc (which it also does reward all those things too). But now you have a way to see how you measure up to everyone else. And if you do make it to the top, everyone else can see how awesome you are.
The music in Tree of Savior is cute and mostly calming/melodic. It’s catchy and fits the kawaii theme of the game perfectly.
With my initial thoughts out of the way… Here’s some experiences I’ve had as a lowly archer and lowly wizard. Once again I’m only level 20ish and If there is a cap, (there may not even be a level cap) the rumor is that it’s level 600+. Therefore my experiences are only “first impression” and in no way am I authoritative as to which class is better etc. I’ve only played up to 3% of each of these class’ full potential so far.
The first character I made was an Archer because pets are cute / awesome, which you don’t get until later. I still don’t have one :(. But Archer itself is pretty fun. Now there’s a lot of discussion with people saying Archer is the lowest DPS and has no AOE attacks. (see for example this post here) (of course there are people that are coming to counter argue the points made too. It’s a pretty good discussion actually.)
I am of the belief that Archer has a lot of benefits over Wizard which was the second character I rolled. The main plus is fast attack. My wizard gets hit and her casting interrupted all the fricken time. I have never died as my archer, but my poor wizard died 3 times going from level 1 to 20. With my archer, I have greater attack range. I can attack while moving (albeit slowly) and I have swift step which lets me race all around the map “kiting” the mobs so they keep the heck away from me lol. With my wizard, she gets surrounded, she can’t run while she’s casting, and my god, her casting time sucks.
The wizard’s cool downs are better though. (I’m not in front of my game right now so forgive me for forgetting skill names) The first fire ball type attack that you learn, you can cast it 3 times before it goes on “cool down” where you must wait to cast it again (VS the Archer’s skills going on cool down each time they’re pressed 1 time). Wizards do have a shield to reflect some of the damage when you get hit (I still died though lol.) and Wizards can sleep and CC mobs left and right.
With Archer, your choices aren’t as many, and you are going to be auto-attacking a lot (due to the cool down of your skills and/or lack of SP). You do have some nice skills though they are VERY SP (spell point) intensive. I burn through mana pots more on my Archer than my wizard. Something is just f–ked up about that! That doesn’t make sense LOL. Alternatively though, I have to spam health pots on my wizard, and my archer almost never gets hit by anything since I kite the mobs around as I attack them.
For me, and my play style, Archer was a lot more fun, and a lot less aggravating than wizard. Wizard is more powerful. Even with me dying three times, I got to level 20 in about half the time that Archer took me. This could be in part since it was my second play through and I was more accustomed to the quest line / chain of progression / controls / game mechanics, etc.
But Wizard felt more annoying. I did not like dying so often. I know wizards are glass cannons in all MMORPG – they would be WAY too over powered if they were anything else! — But just for me, personally, I rather trade the “dps” for some more “durability” and the kiting play style is more “fun” to me than just sitting there spamming my skills, sleeping mobs to keep them away, and hoping to kill them before they reach me (which clearly doesn’t always go in my favor lol).
I just did the advancement quest on my wizard lastnight to go to Pyromancer. I plan to take my Archer on her advancement class quest later tonight. If I’m lucky enough to get to level 40 or 50 before this phase of the closed beta testing ends, I will write up another review. I also really want to check out barbarian who is supposedly really “overpowered” right now, and cleric to a lesser degree (I’ve never really enjoyed healer classes.).
But for me, right now, based on my, all be it VERY limited experiences with both classes, I prefer playing Archer. My view point could change later in the game, but for now, I consider my Archer my “main” and I am enjoying it.
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