Tag: PSP

Game News, Games, News, Playstation, Playstation 2, Playstation 3, Playstation 4, Playstation 5, Retro Game, RPG, Tech News

Sony Spartacus – A Dream Come True For PS Classic Fans

Sony’s new Subscription Service, titled Spartacus is set to roll out in Spring 2022.

It will be a tiered based subscription service, encompassing the two existing services, Playstation Now and Playstation Plus, but what’s really exciting is what happens on the most expensive, third tier… Here, Sony promises to offer a subscription service that rivals Xbox (not hard to do in my opinion because Xbox lacks the types of games I enjoy aside from Lost Odyssey – The only Xbox game I’ve ever loved.). read more

Action RPG, Adventure Game, Android Phone, Anime, Casual Game, Featured, Free Game, Guest Post, Handheld or Portable Gaming, Ipad & Iphone, Monster Taming, Nintendo DS, Playstation 4, Videogame, Xbox One

5 Best Anime Games of 2016

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Continuing the long standing tradition of converting shows and comics into video games (or vice versa), 2016 has delivered us a slew of very decent games. Compared to their predecessors, these games have come a long way from the old days when Bandai meant a relatively short and generic gameplay experience. read more

3DS, Anime, Branching Plot, Fantasy, Featured, Game News, Handheld or Portable Gaming, Playstation, Playstation 2, Playstation Vita, PS TV, Release Date, Retro Game, Rumors, Sony, Super Nintendo, Videogame

SaGa Scarlet Grace – Coming to PS Vita / PS TV in 2016

I recently read a review for another game, The Legend of Legacy, over on Techno Buffalo, where they continuously compare the game to SaGa Frontier, because some of the same developers went on to work on the Legend of Legacy. Which looks like a great game for the 3DS by the way (after reading their very in depth review, I really want to play the game now too!).

I also have very fond memories of SaGa Frontier and its sequels. But what I was really reminded of was the fact that at this previous Tokyo Game Show (2015), we were treated with a trailer for a new SaGa game, SaGa Scarlet Grace. And it is very likely, we will get this game in the U.S. As well as our friends in Europe, as Gematsu reported that Squaresoft trademarked the name Saga Scarlet Grace for both markets.

This new game will be the first entry in over a decade in the 25 year old series which first began as Final Fantasy Legends on Gameboy. Many western fans never got to experience the most popular titles (Romancing Saga, and its sequels), and so the series never took off in the same way as it did overseas.

However, despite many criticisms of SaGa Frontier 1 and 2 and Unlimited SaGa, I’m a fan of this series. The games feature multiple player characters and you need to play them all to see all bits and pieces of the story, similar to Live A Live on the SNES (another great RPG that we never got here in the US. but one that has thankfully been fan translated (get patch here)) (on that note, Romancing SaGa has also been translated by US fans which you can get here).

However, Romancing SaGa 2 and 3 have never been fully translated into English by fans yet; only partial translations exist which do simple things like menus and item names, no dialogue which is kinda the whole point of an RPG. There is a full translation for 3 but it’s in Spanish which is useless to me lol. More SaGa games is a good thing; and I’m super excited for SaGa Scarlet Grace!

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Anime, Featured, Game News, Laptop, News, PC, Playstation 2, PSP, Sony, Sony PSP, SRPG, Strategy, Videogame

Disgaea comes to PC for the First Time with Disgaea PC – an HD Remake of the first game, Disgaea: Hour of Darkness

Disgaea is a cult classic Strategy RPG by Nipponichi and now, for the first time ever, PC Master Race players (those who refuse to play on a console) are about to experience this epic game series.

Technobuffalo recently reported that this is the “definitive” edition of the first Disgaea game, “Hour of Darkness” because of not only the new HD graphics, but also the bonus content that was previously only available in the PSP version “Afternoon of Darkness”

Steam already has a store page set up; and an expected release date in February 2016.

According to the Steam store page, the game will include Japanese and English audio, as well as Japanese, English, Chinese, or Korean text, making it a world-wide edition.

Also in the announcements on the steam page, users will be able to choose from the old “pixelated” graphics, or the new HD graphics, OR mix and match between the two – such as choosing the old character sprites, but using the new HD environments. The interface has also been enhanced for PC play.

For those who have never played Disgaea, or even long-time fans who want to have a copy in their steam library, this is very exciting news.

Here is some info taken from the Steam Store Page to help explain what this game is all about to new players, and to show long-time fans the new features in the PC port.

About This Game

Download the Darkness, Level Up Evil!

Two years after the death of his father, Overlord Krichevskoy, the demon prince Laharl awakens to discover that the Netherworld is in turmoil. With unlikely allies, his devious vassal Etna and the angel trainee Flonne, he must battle his way to supremacy to retake the throne and become the next Overlord. Experience the SRPG classic, now on PC!

Key Features:

Dating Sim, Game Review, Handheld or Portable Gaming, Playstation 2, Playstation Vita, PS TV, Review, RPG, Sony, Sony PSP, Videogame

Persona 4 Review

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Title: Persona 4

Genre: RPG, Dating Sim, Raising Sim, Monster Collection, Dungeon Crawler

Publisher: Atlus

Platforms: PS2, Vita (Persona 4 Golden)

Languages: Japanese, English, Other

Buy this game now on Amazon

Geeky Factor: 

Sweetie Factor: 

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Story: People have been disappearing lately, and there’s rumors at school about a mysterious channel that comes on at midnight every night. This midnight show can show you a better “you”, a you that is your soul’s true desire; but you might not like the “you” you find here. A group of youths with a strange ability to call upon powers known as “personas” find that they must fight to save their friends, and ultimately the world, by calling upon different reflections of their inner selves.

Concept & Gameplay: The Persona series focuses on building relationships with monsters found in randomly generated dungeons. There’s only one dungeon in the game and its map changes each time you enter. You are free to explore as often as you want and climb as high as you want (though there are locks at certain points where you have to progress the story further before you may continue). In addition to a dungeon crawler, it blends dating sim elements by allowing you to forge relationships with not just members of your party, but even the NPCs which you encounter. Increasing these relationships reveals story information and also makes your personas much stronger in battle. You can fuse and combine personas within the velvet room in order to create new personas. Once a persona has been registered, it can be summoned again without needing to capture it again first. Also at certain points you will make small choices in how you respond to characters or in which activities you take part in (such as joining clubs), this allows you to meet certain characters and see certain scenes, while forcing you to miss out on other characters and scenes, increasing the replay value, but ultimately, not impacting the story or ending of the game (aside from one very important choice near the very end of the game which results in either the good or bad ending). If your game continues after the train sequence in the epilogue you will know you are headed for the “good” ending or “true ending” as they call it. Which adds at least another 2 hours of gameplay to the game. The only slight flaw with the gameplay is it is possible to screw up so badly that you might have to start the game all over from the beginning, because of this, save often! You have until the “next full moon” to level up before being forced into boss encounters; if you forget and don’t have the level, gears, equipment, items, potions, personas, etc that you should have by then, you will probably be resetting your game out of desperation. I use 3 or 4 save slots, and alternate every 20 minutes or so between which slots I save in. This way I have a few options to try and salvage the mess I’ve gotten into. While I never had a problem where I felt I needed to reload an old save, it never hurts to be ready for a “what-if” scenario.  Also, unlike other games I’ve reviewed so far, this game has combat and action elements too, and the combat is very fun and intriguing using the monsters you have collected for various abilities and teaching your monsters new abilities. You can also split up and search the dungeons for treasures or stairs to the next floor. The AI seems fairly intelligent too.

Characters: There are hundreds of characters in this game, you might not meet them all, and you definitely won’t be able to max your relationship with all of them in a single play through. The characters are diverse and have depth and as you progress your relationship with each of them you witness the strength of character development that went into this game and how human and realistic these characters are. They have flaws, they have worries, troubles, joys, memories, pain, pasts, families, etc. It’s very touching and really the highlight of the game for me.

Graphics: The graphics are a bit dated by today’s standards. The 3d especially looks pretty bad. Keep in mind, this is a ps2 rpg, not ps3 or ps4. I think for its time that the graphics were fairly decent and I loved the added touch of the animated cutscenes and expressive character portraits.

Music: The music is very good, I dunno of anyone who’s played it who hasn’t had the “Junes Theme” stuck in their head at one time or another lol. It’s simple but catchy music. My favorite music is within the velvet room :).

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Voice Acting: I played the official/commercial English version of the game, therefore my review and scores of voice acting are for the English version and the English actors. I thought it was actually really well done and I am not a fan of most dubs. I like that the script was left fairly untouched with a lot of mature decisions, such as allowing characters to use foul language; this makes their emotions seem stronger and more “real” to me. If you’re in a situation of high stress, it sounds more natural to curse rather than to use children safe alternatives. (just my opinion) Most of the cast did really really well. They showed a really wide range of emotion and versatility, and even many of the NPCs are voiced, it was probably a huge undertaking to record that much dialogue.

Final Scores:

Story: 8/10

Concept: 8/10

Gameplay: 10/10

Characters: 8/10

Graphics: 7/10

Music 9/10

Voice Acting: 9/10

Overall: 84% B “Very Good Game For Girls”

Anime, Branching Plot, Decisions Matter, Game Review, Handheld or Portable Gaming, Multiple Endings, Retro Game, Review, RPG, SRPG, Strategy, Uncategorized, Videogame

Tactics Ogre – Let Us Cling Together Review

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Title: Tactics Ogre – Let Us Cling Together

Platform: SNES, Psx/Ps1, PSP

Genre: Strategy RPG (SRPG)

Publisher: The game was originally developed by Quest Corporation who are now defunct. The english localizations of this series have been handled by numerous third party companies including Atlus and Square-Enix. This review is specifically for the PSP enhanced edition released in 2011 by Square-Enix.

Overall Score: 83% B. Very Good Game for Girls

Where to buy: Amazon

Geeky Factor: 

Sweetie Factor: 

Story: 10/10 – The story of tactics ogre is far more complex and mature than square’s own “final fantasy tactics” series. It resembles a lot of what made the original final fantasy tactics great, while the sequels of that series have been dumbed down to be child friendly. At it’s core, it’s a story of choice and consequence, in a war-torn continent full of political intrigue. At every turn, you will shape and mold the story and the fate of the people living (or dieing) across the continent. Will you be consumed with vengeance, seduced by greed, or sacrifice even those closest to you for the greater good? The story is also full of emotions, and does an excellent job drawing players into the world. They’ve even gone as far as to use old english in much of the dialogue to create total immersion.

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Concept: 10/10 – The concept is also similar to most SRPG, grid based combat, lots of different classes for your units, recruiting new units, leveling up and equipping your troops, etc. – The difference with Tactics Ogre once again is that the choices YOU make, effect which parts of the story you live out. Instead of just being told the history of these people, you are the one writing their history and deciding their fate.

Gameplay: 10/10 – While it does little to innovate, there are certain unique twists on the traditional tactical rpg combat. You do not level up a single character, instead you level up a job class, and this job class can then be “equiped” to any character who will start from the max level you have obtained for their role. Any units who survive combat gain experience points for the class that they played as for that map. Since the choice and consequence system could also be considered a gameplay mechanic just as much as a story mechanic, I’m also awarding points to gameplay for this factor, because no other SRPG, and perhaps, no other game, period, puts to use such an elaborate and meaningful choice and consequence system.

Characters: 5/10 – While the story is moving and emotionally engaging, I still feel that character development was a bit flat. I have played a ton of rpgs, and just find these characters to be less memorable than others in other games. They don’t stick with me or make a lasting impression. Sure I care about them at different points throughout the game, some have made me laugh, others have made me cry, some have filled me with hate, but at the end of the day, when I’m done playing, I don’t think back about the characters, they look similar, talk similar, can have similar classes, skills, abilities, and don’t have as much heart or personality as more fleshed out characters in other games. I truly believe this is due to the game’s best feature, the choice and consequences system, when you have a more open ended, or multi-pathed game, the writer gives up control of these characters, to the player, while in a very linear game, the writing is very precise and true to the author’s original intentions for the cast. It’s a sacrifice or trade off. It’s rare to find a game that can do both well. I feel that it was a worthy sacrifice in this case, the gameplay is amazing and I would not want to sacrifice that at all.

Graphics: 5/10 – This is an old game, originally for the super nintendo, 16 bit system. It’s graphics are about akin to what any novice can produce in programs like RPG Maker today. But for it’s time, I think it had really strong graphics. They are definitely outdated by today’s standards though.

Music: 10/10 – This game has beautiful music which adds to the emotional impact of the story. The music itself feels very majestic.

Final Scores:

Story: 10/10

Concept: 10/10

Gameplay 10/10

Characters 5/10

Graphics: 5/10

Music: 10/10

Voice Acting: Not Voiced N/A

Overall: 83% B. Very Good Game for Girls

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