Miitopia is a cute fun casual game that brings the DS classic to the Nintendo Switch with a few new additions. I will say, I wish that instead of Miitopia we were getting MiiTomo as I friggin loved that game – but maybe if Miitopia does well, MiiTomo might be next? Maybe not though as it was a mobile game. Ah rest in peace Miitomo. I actually wrote 2 reviews about my experiences in MiiTomo before Nintendo shut down the mobile game. Read my original Miitomo Review Here and the Updated Miitomo Review Here. I still miss Miitomo very much. RIP.
Title: Cosmic Spacehead
Genre: Point and Click / Puzzle Solving
Release Date: 1993
Platform: (For this Review) Sega Genesis (there were also other versions including NES and Gamegear).
Where to Buy:
Geeky: 4/5 – High marks here for the graphics and production values, losing a point for the sometimes challenging/frustrating puzzles as well as challenging platform minigames which create more frustration than enjoyment at times.
Sweetie: 4/5 – High marks here for charm and whimsy – losing a point for weak story and lack of replay value
Concept: 8/10 This is a very cute and cheeky point and click puzzle solving adventure game with a lot of humor and mischief. It also had amazing graphics for its time and technical limitations back in the early 90s. What I like about Cosmic Spacehead is how colorful and detailed the game world is and how it mixes sometimes crude and adult humor into a rather childlike game setting. However, the story is pretty “out there” and if you’re wanting anything serious or emotional or thought provoking this game is not for you :). But if you’re looking for something “different” or just simply “fun” you should check this game out.
Gameplay: 7/10 The 90s was the hay-days for point and click adventure games, however, Cosmic Spacehead takes a slightly different approach to the genre by also combining different game mechanics in the form of dozens of fun minigames, from platforming, side scrolling, even racing. These cute and fun minigames helped breakup some of the tedium which often plagued other point-n-click games of the 90s. Aside from the minigames, the controls in Cosmic Spacehead are your typical run of the mill point-n-click fare. You explore different locations, examine objects, pick up and use objects, talk to various characters, and solve puzzles to continue on your journey.
One of the pitfalls in the gameplay is that many of the puzzles make no logical sense and leave you backtracking or just spending hours via trial and error which takes some of the fun out of the game. There’s also not a large number of puzzles, so assuming you do not get stuck, you can easily complete this game within a few hours.
At the end of each level, you’ll encounter a mario-style platform minigame which is often criticized for being extremely challenging as if you get hit or miss a jump it’s instant death.
Still, it’s the experience of playing a virtual cartoon and enjoying the humor along the way which makes the game so much fun and unique. In an era of a lot of “sameness” this little game was brave enough to be different. It didn’t always pan out, but taking risks, is worth a few brownie points in my opinion. Cosmic Spacehead is a game that wants to make you smile. And it does that very well. It may have been a parody or attempt to mock the success of point and click adventure games at large. Nothing about this game takes itself very seriously.
Story: 5/10 You are Cosmic Spacehead, and you’ve just returned from discovering an ancient forgotten planet called Earth. However, when you get back home, no one seems to believe your story. To make matters worse, you’re dirt poor and have no way to get back to Earth to prove everyone wrong. To remedy this, you begin to carry out errands and odd jobs which leads to earning in-game currency and puts you closer to your goal to prove Earth exists. The story like everything else in the game is very light hearted and has a tongue and cheek style of humor which may appeal more to adults than young kids despite the simplistic gameplay. Although the story is zany and bright, there’s just not much substance to it to merit giving it a higher score. It’s a fun and enjoyable experience, but not amazing by any means. The story definitely takes a back seat to the gameplay here.
Characters: 7/10 – Although there are few characters in number, they are very unique and memorable. The humor and colorful graphics helps to endear anyone friend or foe that you meet along your travels.
Graphics: 10/10 – One of the best looking games on the Genesis. The world is bright and colorful and animated to help bring the characters to life. It’s a playful and vibrant world and is one of the most charming games you’ll see on this system.
Music: 7/10 – The music in cosmic spacehead is bright and bold and strangely addicting. It helps set the futuristic theme and like the story itself, it keeps an upbeat and sometimes unexpected tempo that seems to fit the game world quite well.
Replay Value: 3/10 – The game is short and linear. However, there’s really no other game like it, and it’s worth replaying just to revisit the colorful worlds and characters. Once you know the puzzles though, replaying games such as this becomes not nearly as fun, therefore, I recommend waiting a few years between replays, so you might forget some of the solutions along the way and get to have fun solving them again – well fun, or hours of frustration – either way, Cosmic Spacehead is a really quirky and cute game that you’ll want to revisit at least once again for nostalgia’s sake.
Overall: 55/80 69% D+ “Average Game for Girls” – While this is my objective review, I’d still recommend this game anyways – it’s short and sweet, and cute and whimsical enough that it really should be considered a must play as it’s oddly addictive and endearing in so many ways.