Tag: Dating Simulation

Breeding Simulation, Casual Game, Dating Sim, Farming Simulation, Game News, Games, Indie Game, Kawaii Cute, Kickstarter, Life Sim, News, Raising Sim, Simulation, Videogame

Coral Island Kickstarter For Inclusive Farming Simulation Game

Coral Island – reimagining the farm sim game

Stairway Games is raising funds for Coral Island – reimagining the farm sim game on Kickstarter! A re-imagined farm sim game inspired by classics. Grow crops, nurture animals, and befriend the islanders.

One good kickstarter deserves another I guess. This is the second kickstarter I’m blogging about today, and is in some ways quite similar to the previous Ova Magica. Both kickstarters are still active at time of this posting.

This next kickstarter is titled Coral Island, and it aims to make inclusivity a big focus of its game. Bringing in characters of different races and ethnic backgrounds.

The gameplay itself looks fun. You date the townsfolk while tending the farm. You even have children and watch them grow into teens. And the other people of the village also grow older as well. read more

Casual Game, Dressup Games, Free Game, Gacha, Game Review, Games, Kawaii Cute, Mobile Game, Otome Game, Review, Videogame, Visual Novel

Wannabe Challenge Otome Game Review

Revision: 11/19/20: In this article I compared Wannabe Challenge’s story and character to those in the Korean Drama, My Love From Another Star, however, I originally was thinking of the Korean Drama, Goblin, and got my wires crossed somewhere. I thought about just coming in and editing it to change it to say Goblin instead of My Love From The Star, but I dunno, after thinking about it, it is rather similar to My Love From The Star too. The main character in Wannabe Challenge is a Model, the main character in My Love From The Star is an Actress/Model. The Male lead in My Love From The Star is a super natural being from hundreds of years ago who can live forever. He comes to rescue her and save her from various things. But obviously, Wannabe Challenge is still very similar to the Korean Drama Goblin, because both are about a love story between a Goblin and his bride who are tied together by a sad fate. That concept is true of both Wannabe Challenge and Goblin. Taehee even looks a little bit like Kim Shin. Anyways my original post is still here below in its unedited version. read more

Casual Game, Dating Sim, Game Review, Kawaii Cute, Life Sim, Nintendo, Nintendo Switch, Otome Game, Review, School Simulation, Simulation, Videogame

Chinese Parents Nintendo Switch Life Simulation Game Review

I spent the weekend with my Chinese Parents… video game for Nintendo Switch that is. There are many aspects of this game that I really enjoyed. It is quite addicting. I probably sunk 20 hours into the game and am on my 5th generation. I’ve sprinkled some random screenshots throughout my review. At the end of the review is our score card and final verdict along with a gallery with all the screenshots I’ve taken so far. (Gallery is having some errors, too many photos, so I will try to add it in later). read more

Anime, Branching Plot, Dating Sim, Decisions Matter, Fantasy, Game Review, Multiple Endings, Playstation 2, Retro Game, Review, RPG, RTS, SRPG, Strategy, Videogame

Growlanser Generations: Growlanser II and Growlanser III Review

Hang tight; things are going to get confusing if you’ve never heard of this series before. Growlanser Generations is the name of an American version of Growlanser II and III (that’s the one I’m reviewing below). BUT Growlanser Generations is the name of a Japanese game in the same game series, which is Growlanser V (and this game was also released in America as Growlanser Heritage of War, but I hate (or at least strongly dislike) that one, so I’m not reviewing it (at least not right now).

So Keep in mind, this is a review of Growlanser II and Growlanser III (Generations NA). And it is NOT a review of Growlanser V (Generations JP) Got it? Good 🙂

Title: Growlanser Generations

Publisher: Working Designs

Release Date: 2004

Platform: PS2

Genre: Strategy RPG with Dating Sim Elements

Where to buy: Amazon has a few available ranging in price from $65 to $95 depending on quality and deluxe or standard editions. You can browse whats available on this page here: http://www.amazon.com/Growlanser…

Geeky: 3/5 

Sweetie: 5/5 

Overall: 71/90 79% C+ “Good Game For Girls”

Concept: 7/10 Though packaged in America as a single game, this is originally two separate games (though from the same series) in Japan. Growlanser I was never released in America, which puts us at a disadvantage because Growlanser II’s story takes place at the same time as, and has the same characters as, Growlanser I. It is basically letting you play as the opponent’s army  from the first game, to draw sympathy and give you another look at the war from a different view point. But since we never got Growlanser I in America (I’m sure Working Designs would have if they could, but this game actually was one of their last games and probably partly responsible for the ultimate demise of the company – selling two games, for the price of one, at the expense of double the staff hours, wages, localization fees, etc.) — Anyways, since we never got the first game, Growlanser II is mostly a stand alone story for English speaking players – and I felt its story, while good, was weaker than III – which is intended to be a new stand alone story – because Growlanser II is supposed to be enjoyed with Growlanser I.

Anyways, beyond that, they are both real-time strategy rpgs with a high amount of freedom and player choice and consequence. Choices matter, and there’s a branching plot, mostly focused around who you date in the game. There’s multiple endings and of course the data from one game to the next can be carried over from game to game.

Gameplay: 8/10 The gameplay in these two games features real-time (as opposed to turn-based) strategy rpg battles which sometimes have you trying to reach the edge of the map to “escape” or sometimes destroy all enemies on the map, or sometimes must protect an NPC from being killed. Growlanser III expands on the gameplay of II by allowing you to freely move around the overworld instead of just choosing points on a map. However, Growlanser III cuts the active party members in half from 8 in Growlanser II to just 4 in Growlanser III. Growlanser III also raises the encounter rate significantly from that of II and introduces proceduraly generated dungeons which are sometimes rather hit or miss in their design.

Upon gaining a level you can spend attribute points to customize your party members to your liking, which is just another testament to the freedom of choice these games provide. Also as you level up your equipment, you can unlock new spells and abilities that are tied to the equipment, making the equipment a key focus of your battle strategy. You can team up with party members to unleash joint spells and abilities and you are also free to move around the map, not stuck using a grid based system in other Japanese strategy games such as tactics ogre and final fantasy tactics.

Because the game has a branching plot and multiple endings, there are some things which may happen in battle which would typically be a gameover in most games, but in this case, the game goes on (not always, haha sometimes it REALLY IS a gameover lol.) – Sometimes though this can throw you off the route you want in the game so save often and make use of multiple save files.

Outside of battle there is not much to do in this game (aside from talking to your comrades which can influence the storyline which is a big draw to this series) — That is changed years later with Growlanser Wayfayer of Time on PSP which introduces city building and “pet” raising elements to the game series. (But that’s a review for another day (maybe soon).)

That’s not to say that all you do is hack and slash your way through Growlanser Generations either. Both games feature a huge branching storyline with several secret hidden side quests and dialog scenes which unless you take time to back track to previous locations and explore the map fully, are very easy to overlook. If you enjoy exploring  every nook and cranny of every location, you’ll really enjoy the huge worlds and the fact that this game does not hold your hand or force you down any “correct” path as it’s very non-linear. However, there are some gamers, who may find all this back tracking and side questing to be tedious.

Storyline: 10/10 Both games have a very emotional and action packed story which is fueled by the theme of war and focuses strongly on character backstory and development. They take place in a fantasy setting, however; it is draped around a very modern and realistic atmosphere that makes the characters and story feel quite engaging and believable. Mostly, what I enjoyed about these stories is the overarching theme of betrayal, trust, sadness, and pain that are told through the events and actions that happen in each game. As mentioned above, Growlanser II definitely has the weaker story, because in America, we only experience “one half” of the “game” (although it is in fact 2 games in Japan too, Growlanser II is a “direct sequel” – and not only takes place “after” but also concurrently during the first game. So I can’t deduct points here, because it’s no fault of the game that we only have “half” the story here.) Overall, the story becomes very emotional and the sheer volume of the game world itself and lore added into every nook and cranny and dialog options and extra scenes really help bring these games to life.

Characters: 8/10 Growlanser II is packed full of dozens and dozens of interesting characters. Like most branching plot games, some character routes are more well developed than others. Growlanser III significantly cuts back on the number of characters, BUT in exchange, they devote the time to writing a very interesting and well developed story around those characters. As I’ve said a few times, III is definitely the more story-focused of the two games in this collection, and that also shows through character development and interaction – not that it was terrible in II either, but III just really digs into it more. 12 years later I still deeply remember the story and characters of Growlanser III – while I only sorta vaguely recall some of the characters of Growlanser II.

Graphics: 7/10 While the character portraits themselves are LOVELY and very appealing, especially I think to females, as they’re rather “Shoujo” in nature, the battle effects, background environments, and other artistic elements are very underwhelming, even for a PS2 game.

Music: 5/10 – It’s been awhile since I’ve played, but I can’t recall having a strong opinion of either like, or dislike, for the music in these games. I’ll update this the next time I play 🙂

Voice Acting: 8/10 Working Designs is always pretty good with their localizations – of course they westernize things and take some pretty big liberties with their translations (which some fans criticize them for) but for me, I’ve always enjoyed their sense of humor and found it often times make a dry script more engaging – not that I think Growlanser is dry by any means, but it’s always fun to see Working Design’s little touches. That said, the cast is very good, reusing many actors from previous Working Designs titles (such as Lunar and Vay). So if you enjoy the voice acting in those games, you’ll enjoy it in Growlanser as well. Each game has probably about 2 or 3 hours of voice over content – which isn’t much when each game probably spans hundreds of hours through multiple story lines and endings. But hey, there are games from early 2k that don’t have any voice overs at all, so can’t complain much. I would’ve liked the option left in for Japanese voices as well but I understand those are expensive with licensing fees and Working designs was such a small little studio. I appreciate all the love and care they always put into their games and I feel out of all the 90s Dubs out there, Working Designs were some of the best!

Replay Value: 10/10 Both games feature Multiple endings, though the differences to these endings are definitely more distinctive in Growlanser II as opposed to III. There’s also tons of hidden side quests and dialog options which will require multiple playthroughs to experience everything these games have to offer. Between both games, you’ll probably spend hundreds of hours to get 100%. I’d wager it’s about 35-40 hours per single play through.

Overall: 71/90 79% C+ “Good Game For Girls”

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    Android Phone, CCG, Collectibles, Dating Sim, Decisions Matter, Featured, Free Game, Game Review, Handheld or Portable Gaming, In Game Events, Ipad & Iphone, Kawaii Cute, Kawaii Review, Mobile Game, Otome Game, Raising Sim, Review, Simulation, Visual Novel

    Ensemble Stars – The Free IOS Game That Lets You Collect Cute Anime Boys

    Ensemble Stars | Dating Sim | Stat Raising Sim | Trading Card Game | IOS | Android | Anime | Game
    Ensemble Stars | Dating Sim | Stat Raising Sim | Trading Card Game | IOS | Android | Anime | Game

    I’ve been enjoying Ensemble Stars, a game that lets you collect cute anime boys. When I first got the game, I assumed it was like Love Live School Idol Festival! However, it’s a little bit different. Most notably, Ensemble Stars is a Stat Raising Simulation. Not only do you collect the cards (just like in Love Live School Idol Festival!) but then you train different stats such as vocals, dancing, etc. Also, this is NOT a rhythm game. I initially thought it was, until playing it. There’s no user input in battles; it’s all mathematically determined. Your cards stats vs the Opponents’ stats.

    This game is not available yet in the US app store. And in no app store is it in English; However, you can easily make a free account (must be on a PC (or mac)) by logging out of your main account and then at the bottom of the screen, change location, and select either the Korean or Japanese app stores. Then sync your iphone/ipad with your new purchase (its a free game).

    The company also makes a game called Ensemble Girls which is available in the US app store, however, it is not in English. I just started playing Ensemble Girls lastnight and its gameplay is markedly different from Ensemble Stars. Ensemble Girls plays like a board game. You roll dice and move the corresponding number of squares through each level. You encounter girls to battle and collect points. You can use points to summon new girls for your deck and also get sweet tasting food which if you feed to the girls makes them level up. It’s a cute game, but the gameplay in Ensemble Stars is more fun since it’s a stat raising sim, which Ensemble Girls is not.

    When you first start playing Ensemble Stars you get to select one “team” to be your “starter deck” which will determine your rare card.

    This is the one I chose, because, he is hot as hell LOL. :drool:

    There’s also a dating sim element to the game too. You can date the guys and by correctly responding to their questions (which are not in English), they will level up. Here are a few more screens showing all of these elements of gameplay. The dating sim, the stat raising sim, and the collectible card game (ccg).

    The game is really super fun – even though I can’t understand a word of it. I keep hoping they’ll bring us an English version. It’s in many asian countries already. I think with the rise in popularity in America of otome games and dating sims and JRPGs we would be a good market for this game as well. I have already emailed the company and asked them if they would please release an English or “international” version of their app. The game has only been around since April of 2015. So it is not even a year old yet. That means there’s still a chance they could release it at some point in English.

    Geeky: 

    Sweetie: 

    Overall: 70 / 90 78% C+ “Good Game for Girls”

    Concept: 10/10 finally a game like Love Live School Idol Festival but with all boy cards! Sweet!

    Gameplay: 10/10 – The stat raising simulation and dating sim aspects are really fun, and it’s exciting/thrilling to summon the rare cards that you really want to add to your deck.

    Graphics: 10/10 – one of the cutest games around. The little chibi sprites are so cute as they dance and practice their moves in the stat raising sim portion of the game. The still artwork on each card is beautiful, and the dating sim element treats us to fully animated 2d sprites. (not chibi though, full drawn like the card artwork. Lovely.) The backgrounds and environments are also beautiful, and the user interface is so simple and easy to use that I can easily navigate the game even without it being in English (I can’t say the same for Ensemble Girls which I’ve been stumbling through for the past day or two.)

    Story: 0/10 – Unfortunately until the game is available in English, the story is a 0/10 – It might have a good story for all I know, but I can’t read it.

    Characters: 5/10 – Well the characters are definitely easy on the eyes. But once again I can’t read any of their backstories. So shrugs. If I’m going by character art / concept / design it’s 10/10 – but It would be nice to have the “feels” during the dating scenes by understanding wtf the characters are saying. And getting to know their personality by more than just their facial expressions.

    Replay Value: 10/10 Like most mobile games, there are numerous events every month with the chance to get rare limited edition cards and items.

    Music: 10/10 – I really like the opening theme and some of the background music also

    Voice Acting: 7/10 – I love the voice actors in this game as well. I can’t understand wtf they are saying since there’s no English subtitles (and I deducted points for that), but I do hope that should this game be brought over, that they keep the original voice cast in tact.

    Overall: 70 / 90 78% C+ “Good Game for Girls”

    If it were in English, chances are story and characters would rate higher, but as it is right now today, it’s still totally playable, and quite enjoyable even without understanding the dialogue.

    Additional Resources:

    English Wikihttp://ensemble-stars.wikia.com/wiki/The_English_Ensemble_Stars_Wiki

    Official Japanese Webpagehttp://stars.happyelements.co.jp/

    Reddit Group (mostly English discussion): https://www.reddit.com/r/ensemblestars/ 

    How to get the gamehttp://taemintchocolate.tumblr.com/post/96995527773/how-to-get-the-superstar-sm-game-if-you-dont-live

    The above guide is how to get a different game, but works regardless for obtaining any game from other app stores in different countries. It is the guide I used in order to get my game(s) :). I think she also has info on how to get the game for android, I don’t know since I am an IOS user.

    If you know of other helpful resources for English players, please leave a comment below to share your sources!

    ‘Mavenfall’ Combines ‘Heroes Charge’ with ‘Hearthstone’ in an Interesting CCG
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    Apple lists 25 apps impacted by XcodeGhost

    Apple takes steps to avoid a repeat of XcodeGhost debacle read more

    Anime, Branching Plot, Dating Sim, Decisions Matter, Featured, Game Review, Indie Game, Life Sim, Multiple Endings, PC, Raising Sim, Review, Simulation, Slice of Life, Videogame, Visual Novel

    Review Shira Oka 2nd Chances Indie Visual Novel

    geeky

    Update: It’s been a few weeks without an update to my blog. I’ve been very busy with work, including traveling out of state for work and I haven’t had time lately to write any new reviews. But I’m back. Today I’m reviewing Shira Oka 2nd Chances. I played this game last year and really enjoyed it. Let’s take a look at it together below!

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    Title: Shira Oka 2nd Chances

    Publisher: Okashi Studios

    Genre: Visual Novel with Dating Sim and Stat Raising Elements

    Platform: PC

    Where to Buy: http://www.okashistudios.com/

    Geeky:  read more

    Branching Plot, Dating Sim, Decisions Matter, Featured, Game Review, Multiple Endings, PC, Retro Game, Review, RPG, Simulation, Videogame, Visual Novel

    Anima Mundi The Dark Alchemist Review

    Title: Anima Mundi The Dark Alchemist

    Genre: Visual Novel (with crafting minigame)

    Platform: PC

    Publisher: Hirameki International

    Where to Buy: Sometimes Appears on Amazon: http://www.amazon.com/Animamundi-Win-Mac/dp/B000EYXDTM or JLIST / JBOX: (no link available) and sometimes available via Playasia: http://www.play-asia.com/animamundi-dark-alchemist/13/701xnb — It’s out of print, and rare, and a highly regarded game so it can be difficult and expensive to find, but I promise you; this one’s worth it!

    Release Date: May 31, 2006

    Language: English text with Japanese voice acting

    Overall Score: 63/80 79% C+ Good Game for Girls

    Geeky Factor: 

    Sweetie Factor: 

    Story: 9/10 You play as a young man trying to find a way to save his sister. In the opening of the game, your sister is accused of being a witch and is beheaded and her body burned at the stake; remarkably somehow, her head survives; and her soul/spirit/etc are all in-tact. she’s able to communicate with you, and it’s still your dear sister that you love so much. You hide her head under your cloak and make your way to the palace, where you take on a job as an alchemist, in order to have access to ingredients to perform experiments to create a chimera (a new body) for your sister. However, her head repeatedly rejects all of the transplant attempts. Seeing no other way to save your sister, you head down a dark path, including alchemy, deceit, murder, and intrigue. It’s a very emotionally moving storyline; you’ll feel fear, anger, and sadness right along with the characters. It’s also a fairly unique story for this type of game. The story suffers a couple of typos and some censorship from Hirameki International when it was brought overseas. I deducted 1 point for that; otherwise I’d honestly give this a 10/10 for story; it is a must play if you’re a fan of story rich games. There are a lot of romance options, including several “yaoi” or “boys love” “BL” routes. However; romance is not the main focus of this game; it’s more about horror and death. Where as, most visual novels give romance the center stage, this is a refreshing change of pace and offers something a little more heavy and dark which will keep you up at night thinking about the ethical and emotional questions that are presented within this game.

    Gameplay: 8/10  Standard visual novel faire here; you progress through a story, without combat, or much “gameplay” to speak of, by reading and occasionally making choices that determine which parts of the story you will see and ultimately which ending you will reach. If you don’t like this style of game, then this game is not for you obviously. I however, enjoy visual novels, and I find this one to have a nice amount of choices and a plot that branches early on in the game. There are a few mini games along the way which help provide clues as you learn alchemy and uncover more bits of the story. They are pretty simple, but give a nice break from the read and click format of these types of games.

    Concept: 10/10 The story is very unique, very dark, very sad, touching, and beautiful. The characters are all interesting, and the minigames are simple but fun. The nature of it being a visual novel, also ensures lots of routes and plot branches which increase the replay value. It’s a very original concept for a visual novel; I’ve not played anything quite like this. It’s executed well and given life by a talented team of voice actors and beautiful anime gothic styled artwork.

    Characters: 6/10 The love between the brother and sister and their two characters are very well developed; however, I feel most of the other characters are forgettable and not as well fleshed out as the main characters.

    Graphics: 8/10  It has a unique art style, reminds me a bit of Vampire Hunter D. I prefer a more clean / kawaii style; but that obviously would not fit with a game like this which is gothic and dark. The character designs are more european with the longer noses and more stylized lines. The clothing and fashion in the game is very beautiful and reminiscent of the Victorian era. – Loses 2 points for not having anime cut-scenes, but the sprites and backgrounds are still lovely.

    Music: 5/10 Nothing special here, it fits the mood of the scene; but I can’t recall any tracks which stood out in my mind. Just “average”

    Voice Acting: 10/10 I love the voice acting in this game, I think it really fits the characters and fits the dark mood of the game, they have so much emotion, and really make you feel the characters’ pain and desperation. I really appreciate that they left the Japanese voices in the game, which is what fans of these styles of games want. I wish more companies did this.

    Final Scores:

    Story: 9/10

    Gameplay: 8/10

    Concept: 10/10

    Characters: 6/10

    Graphics: 8/10

    Music: 5/10

    Voice Acting: 10/10

    Geeky: 2/5

    Sweetie: 5/5 read more

    Android Phone, Anime, Apple, Branching Plot, Dating Sim, Featured, Free Trial, Game Review, Horror, Ipad & Iphone, Kawaii Review, Mobile Game, Multiple Endings, Mystery, Otome Game, PC, Playstation, Playstation Vita, PS TV, Review, Simulation, Sony, Videogame, Visual Novel

    Amnesia Memories Review

    Title: Amnesia Memories

    Genre: Otome Game / Visual Novel / Dating Sim

    Release Date: August 2015

    Publisher: Idea Factory

    Platform: PS Vita / PS TV and PC and IOS / Android

    Get it for PS Vita on Amazon Here:  read more

    Anime, Dating Sim, Game News, News, Playstation 3, Playstation 4, Release Date, RPG, Sony, Trailer, Videogame

    Persona 5 delayed until Summer 2016

    Persona 5 took center stage at Tokyo Game Show 2015 with a new Trailer (see it below); however, it also brought with it, the sad news that the game is being delayed once again, now with an estimated release date of Summer 2016. I’m disapointed by this news, as it was reported that the special Persona 5 event was in order to announce the “exact” release date. Not only do we not have an “exact” release date, but we learn that the game is once again delayed, and not even first quarter 2016, but instead, almost a full year from now – and that’s just for the Japanese gamers; the rest of us can probably expect an even longer wait.

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    Oh well, gives me time to save up to buy a PS4 before the release. While we wait, check out the new trailer below:

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    Anime, Branching Plot, Dating Sim, Multiple Endings, Retro Game, Review, RPG, Sega Genesis, Videogame

    Phantasy Star III Generations of Doom Review

    Title: Phantasy Star 3 Generations of Doom

    Genre: RPG with Dating Sim elements

    Publisher: Sega

    Release Date: July 1991

    Platforms: Originally for the Sega Genesis, it has since been ported to virtually every console, including the PC

    Where to Buy: I recommend the Sega Genesis Collection which includes Phantasy Star II, III, and IV (and a buncha other awesome retro games). You can get it on amazon here: http://www.amazon.com/Sega-Genesis-Classic-Game-Online/dp/B00AEV8HI2

    Geeky Factor

    Sweetie Factor: 

    Overall: 59/80 74% C “Good Game For Girls”

    Concept: 10/10 It was one of the first, if not the first, game to have generational gameplay. By that I mean, during the game you select other party members to marry and the story continues throughout your blood line with some slight variation depending on your choices.

    Story: 10/10 This is a very deep and intricate story; afterall they need 3 generations to tell it. Unlike other Phantasy Star titles, this game features a more “traditional” fantasy based setting (as opposed to more scifi themes found in the other Phantasy Star games) Although the game does still contain some scifi elements (spaceships, cyborgs, etc), These features appear much later on in the story and are often shown as “lost technology” that is no longer available. The world has regressed technologically since the story in Phantasy Star II and this gives the setting more of a fantasy feeling overall.

    The story begins on the day of your wedding, you are getting married to a young woman who mysteriously washed up on the shore with no memories of her past. On the day of your wedding, your bride to be is kidnapped before the ceremony and you begin your journey to rescue your love. Things are not at all what they appear though, and as the game continues to unfold, you discover the source of racial conflict in your lands and come to an understanding between the two nations. Depending on who you choose to marry at the end of each chapter, you will experience different points of view from different warring factions, which helps you come to understand and even sympathize with your enemy. The story is rich in lore, history, it’s own religions, and strong back story.

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    Characters: 7/10 The characters are unique, consisting of 3 warring races, including Android, Orakian, and Layan. The race and ancestry of your main character is determined by choices you make in the game by marrying various characters. As mentioned above, this also impacts which parts of the story you see. It also determines their stats, abilities, and strengths and weaknesses, as well as preferred fighting style. Some characters are very deep and memorable such as Wren; while other characters don’t feel as well fleshed out as they could have been. – Perhaps due to the fact that characters come and go so frequently in the game, with the exception of Wren and Mieu. This leaves me often not as emotionally invested in any of the generations or characters as I would have hoped to be. Overall, the characters are full of interesting and complicated back stories and have as rich a history as the game world itself, but yet they fail to “connect” with the player in a memorable way and this may be a fault of the translation, or of the original script itself, but they are just rather bland feeling. When you’re supposed to save these people, fall in love with them, marry them, and have their children, and care enough about what happens to their kingdoms and the future generations, I think it falls a bit short in character development in this regard.

    Gameplay: 10/10 As I mention above, the gameplay in Generations of Doom is really fun; for that reason, it’s my favorite game in the series. I love the generations system, and while it has been done a few times since then (Agarest War comes to mind for example), at the time of it’s release, I believe this was a revolutionary concept that no other game had attempted before. The generation system aside for a moment, the rest of the game is standard 16 bit rpg gameplay, exploring dungeons, interacting with npcs, undertaking quests, finding treasure, solving puzzles and riddles, and engaging in turn based combat.

    Graphics: 4/10 Even back in it’s own time, the graphics in Phantasy Star 3, do not impress. The character portraits are lovely, and very detailed; but the graphics in combat, as well as when exploring the maps, just don’t have enough “depth” and come up looking very flat, even when compared to other 90s games. I’m surprised that it did not get a version on sega cd, with anime cut scenes since there are many story scenes featuring still anime images within the game (which are of low quality in their current state). It would have been nice to see it receive a treatment similar to Lunar or Vay, as it has the same anime “feel” to it. Also for some reason, some battle animations and backgrounds were removed from the US release. The Japanese version used parallax sliders to help create depth, which may have fixed some of the issues described above with the “flat” feeling graphics. Why they changed this is a mystery to me. Some screenshots for you below.

    Music: 7/10 -The soundtrack has a large variety of music which helps immerse the user in moments of suspense, mystery, and adventure. There are multiple different battle themes, and also the overworld map music changes frequently as characters join or leave your party. The music itself has a symphony-inspired feeling, although it is dated by today’s standards and the technology of its time limited some of what could be done in the soundtrack. The music is composed by Izuho Numata who is well loved for his work in Ys and Sonic the Hedgehog. Although the soundtrack offers many different tracks and does help draw the player into the world of Phantasy Star III, compared to his other works, this soundtrack seems less memorable, although still quite lovely.

    Replay Value: 5/10 Although the game does have multiple endings, and different branches within the story, it is often criticized for not having “meaningful” changes; many players argue that the endings’ differences are too slight to warrant multiple playthroughs, but what I enjoyed was seeing the story told from the point of view of the different races. These racial tensions are really the whole heart of the story; and it’s important to see the different experiences each race has, to understand how they’ve arrived at hating one another over the years. For that reason, I would argue that it’s worth replaying. But I agree, ultimately it’s the same story being told, just with a different point of view each time.

    Overall: 59/80 74% C “Good Game For Girls”

    //

    Branching Plot, Dating Sim, Deals and Discounts, Decisions Matter, Dressup Games, Laptop, Life Sim, Multiple Endings, Otome Game, PC, Raising Sim, RPG, Simulation, Videogame, Visual Novel

    Lucky Rabbit Reflex Otome Game Part of Groupees Mini Bundle 4

    Lucky Rabbit Reflex is an excellent Otome Game and right now, while supplies last, it can be yours for $2.50 – what’s more it includes several other “story rich” styled games including Evoland, Joe’s Diner, Nightclub Emporium, and some game called Slave Trade (which sounds rather offensive and tacky to me, but hey, it’s free – the other games are worth $2.50 — Lucky Rabbit Reflex alone is worth that!

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    Dating Sim, Game Review, Handheld or Portable Gaming, Playstation 2, Playstation Vita, PS TV, Review, RPG, Sony, Sony PSP, Videogame

    Persona 4 Review

    image

    Title: Persona 4

    Genre: RPG, Dating Sim, Raising Sim, Monster Collection, Dungeon Crawler

    Publisher: Atlus

    Platforms: PS2, Vita (Persona 4 Golden)

    Languages: Japanese, English, Other

    Buy this game now on Amazon

    Geeky Factor: 

    Sweetie Factor: 

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    Story: People have been disappearing lately, and there’s rumors at school about a mysterious channel that comes on at midnight every night. This midnight show can show you a better “you”, a you that is your soul’s true desire; but you might not like the “you” you find here. A group of youths with a strange ability to call upon powers known as “personas” find that they must fight to save their friends, and ultimately the world, by calling upon different reflections of their inner selves.

    Concept & Gameplay: The Persona series focuses on building relationships with monsters found in randomly generated dungeons. There’s only one dungeon in the game and its map changes each time you enter. You are free to explore as often as you want and climb as high as you want (though there are locks at certain points where you have to progress the story further before you may continue). In addition to a dungeon crawler, it blends dating sim elements by allowing you to forge relationships with not just members of your party, but even the NPCs which you encounter. Increasing these relationships reveals story information and also makes your personas much stronger in battle. You can fuse and combine personas within the velvet room in order to create new personas. Once a persona has been registered, it can be summoned again without needing to capture it again first. Also at certain points you will make small choices in how you respond to characters or in which activities you take part in (such as joining clubs), this allows you to meet certain characters and see certain scenes, while forcing you to miss out on other characters and scenes, increasing the replay value, but ultimately, not impacting the story or ending of the game (aside from one very important choice near the very end of the game which results in either the good or bad ending). If your game continues after the train sequence in the epilogue you will know you are headed for the “good” ending or “true ending” as they call it. Which adds at least another 2 hours of gameplay to the game. The only slight flaw with the gameplay is it is possible to screw up so badly that you might have to start the game all over from the beginning, because of this, save often! You have until the “next full moon” to level up before being forced into boss encounters; if you forget and don’t have the level, gears, equipment, items, potions, personas, etc that you should have by then, you will probably be resetting your game out of desperation. I use 3 or 4 save slots, and alternate every 20 minutes or so between which slots I save in. This way I have a few options to try and salvage the mess I’ve gotten into. While I never had a problem where I felt I needed to reload an old save, it never hurts to be ready for a “what-if” scenario.  Also, unlike other games I’ve reviewed so far, this game has combat and action elements too, and the combat is very fun and intriguing using the monsters you have collected for various abilities and teaching your monsters new abilities. You can also split up and search the dungeons for treasures or stairs to the next floor. The AI seems fairly intelligent too.

    Characters: There are hundreds of characters in this game, you might not meet them all, and you definitely won’t be able to max your relationship with all of them in a single play through. The characters are diverse and have depth and as you progress your relationship with each of them you witness the strength of character development that went into this game and how human and realistic these characters are. They have flaws, they have worries, troubles, joys, memories, pain, pasts, families, etc. It’s very touching and really the highlight of the game for me.

    Graphics: The graphics are a bit dated by today’s standards. The 3d especially looks pretty bad. Keep in mind, this is a ps2 rpg, not ps3 or ps4. I think for its time that the graphics were fairly decent and I loved the added touch of the animated cutscenes and expressive character portraits.

    Music: The music is very good, I dunno of anyone who’s played it who hasn’t had the “Junes Theme” stuck in their head at one time or another lol. It’s simple but catchy music. My favorite music is within the velvet room :).

    //

    Voice Acting: I played the official/commercial English version of the game, therefore my review and scores of voice acting are for the English version and the English actors. I thought it was actually really well done and I am not a fan of most dubs. I like that the script was left fairly untouched with a lot of mature decisions, such as allowing characters to use foul language; this makes their emotions seem stronger and more “real” to me. If you’re in a situation of high stress, it sounds more natural to curse rather than to use children safe alternatives. (just my opinion) Most of the cast did really really well. They showed a really wide range of emotion and versatility, and even many of the NPCs are voiced, it was probably a huge undertaking to record that much dialogue.

    Final Scores:

    Story: 8/10

    Concept: 8/10

    Gameplay: 10/10

    Characters: 8/10

    Graphics: 7/10

    Music 9/10

    Voice Acting: 9/10

    Overall: 84% B “Very Good Game For Girls”