Norn9 Var Commons | PS Vita | Otome | Visual Novel | Game | Review
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I’ve been spending the past few days playing Norn9 Var Commons on my PS TV (also works with PS Vita). Norn9 is an Otome Visual Novel with a scifi Time Travel theme. The game was hyped up quite a bit – and in some ways, my expectations were a bit too high to live up to that hype; however, I’m still really enjoying this novel.
Gamestop says: “Prestigious Pedigree!
Legendary maestro Nobuo Uematsu (Final Fantasy series) weaves soul swaying compositions and sweeping musical overtures to build a sonic world unlike anything heard before. Famed artist Akiba Minoru (Pokemon the Movie) provides expansive landscapes and awe inspiring visuals.
Content Packed and Feature Rich!
A 50+ hour story, branching story path and multiple endings ensure a deep and engrossing gaming experience. Complete all routes to reveal the truth!”
My Main Complaint –
and gods, I cannot find the source now…. Edit: Found it: Here. Is that I read that the game was going to be fully animated. When in actuality, the sprites are super stiff (though not any more or less stiff than the majority of other visual novels out there). I was expecting something like School Days, or NekoPara in terms of the sprite art — but instead got just “Run of the Mill Visual Novel Sprites”. They do blink and their lips move as they read their lines. There are front facing, profile, and three-quarter views of each character. But beyond that, yeah, not exactly what I would call animated. Big Let Down.
Direct Quote Which Proved Totally Untrue:
“The characters in Norn9: Var Commons come to life. No completely static images, here!”
The Music though, my god, the music is amazing. Though there is this one theme that’s used throughout that kinda sounds like a cellphone ringtone to me – but that’s just me / my imagination lol. The rest of the tracks are really good. Nobuo for the win. 🙂
And yes, the main reason we all play these games, the story. The story is solid gold. It starts slow though. But then it really picks up. The cool thing is that you have not just one girl to play as, but 3 different girls, each with their own story and within that story, different branches to pick to get the guy/ending you want.
The weird thing is, and I also noticed this also about Amnesia Memories – which I reviewed here (and need to update now that I’ve completed it 100%) – anyways I noticed that a lot of these Idea Factory / Otomate games use sorta “IOS / Mobile” “game mechanics” – by that I mean that they have you choose which guy you want pretty early in the game (after a “brief” prologue (though this prologue is longer than most) — I don’t really like this method of choosing the guy. It feels odd. I also find that you have to have 100% “correct” answers. Or you get the bad end. Which makes me feel like my choices don’t really matter (and makes me want to rage quit (or cheat and use a walk through lol).
In a normal visual novel by most other developers, that’s not how this all works. Typically you start a game, you interact with all of the characters, able to slip into and out of their paths by some mathematical percentage of who’s answers you’re matching up with the most. And yes sometimes you can screw yourself over with one bad answer and have to start over, but it’s not E V E R Y single choice with this weight of consequence.
In Norn9 I missed the good Kakeru ending on my first playthrough because I ate all my food in one scene instead of trying to copy another girl to eat less – because I thought Kakeru would love/accept me regardless of my choice, because he’s that kind of guy who likes more natural / carefree women. But nope, and that was in CHAPTER TWO…. Therefore ALL of my other choices became invalidated just by choosing to eat my food. I played the next Eight Chapters (or however many there were) and wasted all of those hours for nothing.
And yes, I did narrow it down to that one choice by using a guide on my second play through. First, in the guide, I thought it was because I did not point out that Kakeru was forcing himself to act happy. I didn’t point it out my first playthrough, saw that (which was in Chapter 6 or 7) in the walkthrough and decided, before going all the way back to Chapter TWO, to try that first. STILL got the bad end even after making this important change (which unlocked the important scene which I thought then for sure would give me good end.). Nope. So Went back to Chapter 2 to change the other question as well. You have to answer E V E R Y question the way they want you to.
Why even have freedom of choice at all? It’s really annoying. – My other answers were all exactly the same as the walkthrough. — Anyways obviously, finally on my third try, got the good ending. But I feel like it doesn’t really let me explore or live out the story the way I want to which is bad for immersion which is important in these games. It’s almost like a kinetic novel. It does have choices, but only really one path that you’re intended to take.
I don’t want it to sound like I hate the game; because I don’t — Nothing could be farther from the truth. I love this game a lot.
But I’m still able to point out its flaws (and point out the fact that it was way over hyped – like the “no static images here” — WTF @ sony blog???…. lol.
But like I said, the storyline is good, and that’s really all that matters in these types of games. If you enjoy games like Ever17 (and Remember 11 and Never 7) or Stein’s Gate – you will like this story. It deals with similar themes – though the pacing/timing and delivery in my opinion were not QUITE as good as the aforementioned games, it is only marginally less well written and the theme is one I honestly enjoy. And unlike any of the aforementioned games, this one is an Otome. Perhaps one of the only commercially available Otome games to deal with a scifi theme such as Time Travel.
At time of this writing, I’ve only completed Kakeru’s route. I’m playing through them in the recommended order (which you can see by pressing triangle within the game when it asks you to select your partner. I’m about 3/4ths of the way through Senri’s route now.
Compared to Amnesia Memories, this one seems to have less typos and inconsistencies – I still noticed a few here or there, but they weren’t as glaring to me as they were in Amnesia Memories. Typos are expected in any heavy text based game such as this. Anyways in either case, so far, the typos have not detracted from my enjoyment of the story.
I don’t have all the pieces/parts of the “puzzle” yet, as to what’s really going on here. But a lot was revealed to me already. I won’t spoil it though for you. 🙂 You’ll just have to play it for yourself.
The one thing which hasn’t been resolved for me yet (but I assume probably will be resolved by the end of the game by completing all routes) is if Sorata ever gets to return home. I’m really curious about that and about him as a character.
Anyways as for a brief story synopsis / overview / character introduction:
You begin the game as Sorata, a 10 year old boy who’s on a field trip to the Diet building (kinda like our house of representatives or senate). He starts hearing strange music, and then the next thing he knows he finds himself cold, frozen, and unable to move, nearly about to die from hypothermia in the middle of a busy city street.
Everyone ignores him, nearly tripping over his frozen cold body. But one girl approaches and is able to help him by building a fire to help him thaw out. This is the nameless protaginist who you get to play as (if you choose) and get to name as yourself or whoever you’d like. She is a bit of a space case, but very kind hearted. Sorta the typical anime heroine stereotype. Ditzy, Clumsy, Says things off-cuff, and Acts impulsively, but very interested in making friends and being well liked etc.
Because of her oblivious nature, and because Sorata really doesn’t have anyone else to turn to for help returning home, he decides to go along with our heroine. She takes him out to a grassy field, where she says a ship will be arriving soon to show her the world. Sorata naturally believes that they should be headed to a shipyard to wait for a ship. But the ship they’re getting on, is actually, a space ship, which swoops down and beams the pair up.
On board the ship, the other characters include:
Kakeru: the botanist who grows food on the ship
Akito: the chef who cooks the food on the ship
Mikoto: Another playable character, she helps protect the ship with her forcefield abilities. She is very beautiful and has a dignified / refined attitude which can sometimes come across as cold.
Senri: A shut-in who avoids the other characters, he has a weak sickly body. He is tiny in build, pale, and very softly spoken. He also hates doing chores or anything physically exerting.
Heishi: A really really dumb (but loveable) guy. His special power is to communicate telepathically with the crew. He is very loud and outgoing
Ron: I don’t know much about him yet honestly, other than he seems to know more than he admits. Even on Aksys’ official website for the game it says “No one really knows anything about him since he never talks about himself.” I suspect more may be revealed by the end of all the routes. I kinda wonder if he is Sorata in the future / a grown version of him. (Just speculation or a guess. Which may be way off base.) I think he’s probably connected somehow in some way to him at least.
Masamune: He is sorta like the “leader” he knows the most about the mission, and is responsible for reporting to the “World” throughout the journey. He appears taller/older than the others on the ship.
Nanami: another playable character. She is very quiet. Not as bad as Senri, but just a more private person. The one quirk I noticed is that she loves food.
Itsuki: He is a player / womanizer who flirts with all of the girls on the ship. He has a playful and mischievous personality. It appears his ability may be shape shifting and/or dream walking.
Sakuya: Stays close at all times to Mikoto. He gives off a quiet gentlemanly princely aura.
There are other characters too, but to reveal them now would be too spoiler-ish. So I’ll leave it at that.
Anyways, once on board, it is shortly discovered there is a traitor on board the ship. Someone is sabotaging the ship and attacking it which may cause it to crash before reaching its goal. In order to determine who the traitor is and minimize his movements, it’s suggested to pair up with another user so you can monitor them, giving the attacker fewer opportunities to go by unnoticed. Whoever you choose here as your partner will also be your love interest, and the focus of the story for that route.
Once you select a partner, the game focus shifts away from Sorata and onto you and your partner. And from the ending I got (Kakeru’s) It never shifts back to resolve things with Sorata – but I’m sure it probably does tie back into him somehow in the end.
There are several twists and turns in the plot/story mainly in regards to the Time Travel theme. It’s also full of futuristic technology and fantasy elements, androids, super-human powers, and space travel to name a few.
As far as gameplay, I’ve covered most of the gameplay elements above. Choosing your playable character, selecting their partner, having to answer 100% of the questions the way the developers want you to, and then arriving at the end, and rinse and repeat for the other characters and partners. The only variation from this is, there are some mini games along the way and points earned in minigames can be used to unlock additional stories, artwork, and soundtracks.
Graphics are beautiful even though I was immensely disappointed because of the way sony marketed this game about the non static image thing… blinking and lips moving hardly counts as not being static lol. but whatever, it’s still totally gorgeous. There are several CG scenes which highlight some of the important parts of the story and the background environments in this game are way gorge too.
Voice acting is also really well done, and if there are certain characters you dislike, you can mute or lower volume of individual characters in the settings which is a unique feature – not one I see myself using, but hey /shrugs. Of course, the voice cast is the original Japanese actors, with English subtitles which is what most of the people playing these types of games (myself included) prefer. So thank you aksys for not ruining the game with a shitty dub. Of course, Aksys could have taken it a step further, to please both sides of the debate, by allowing us to select from a shitty english dub, or original Japanese voice cast. But that would have cost them more money, and with Otome and Visual Novels being a very risky market, I can’t say I blame them for not wanting to put time into revoicing the game, when 99% of the players want it left alone in Japanese audio anyways.
Replay Value is obviously high with 3 playable girls and each girl having multiple romance options and endings for a total of at least 12 or 13 endings (maybe more.) The length of each route is also very substantial. I’d say you’ll average 6+ hours each play through. You do have the option to skip read text which is very helpful for replaying the game as well.
So that leads us to the following scores:
Concept: 10/10 – For use of Time Travel, multiple female protagonists, deep, emotionally engaging story, high replay value, and cute mini games
Gameplay: 6/10 – I disliked how the choices felt “forced” – still good amount of choices, and once again back to the unique multiple protagonists.
Storyline: 9/10 – Emotionally moving, good character development. Neat time travel theme at center of the story. Also a story about humanity and technology and progress and a story about war and trust. Very complex, very engrossing storyline. Couldn’t ask for much more. Deducted 1 point for typos and a couple of weird translation choices. Why did the voice actress (Japanese) use Kakeru (first name) but Aksys chose to ALWAYS keep using Yuiga (last name) That bothered the hell out of me. If the character is on a first name basis (which is a very sweet/special sign of relationship status/closeness in Japan), why not reflect that also in the translation. There were other obvious liberties taken with the translation. At one point Kakeru’s voice actor used the word “Kanajo” which means “Girlfriend” (or can also just mean “Girl” or “that girl”) but the translation said “I’ve never felt this feeling before.” It seems like they could have done a closer / better translation by simply using a phrase such as “I’ve never felt this way about a girl before” or something similar. Still these are minor things that I’m being overly picky of.
Characters: 8/10 The main character feels a little cliche, but she’s still endearing in her own way. I like the use of super powers as a theme throughout and each character’s unique power and how they all tie in together at the end.
Graphics: 8/10 – I am still pretty peeved off about how I was led to falsely believe this would be a super animated high production value game — but when I take away my feelings of bitterness and resentment – and compare it objectively to other visual novels, it’s definitely above average. I mean look at Amnesia Memories and its black and white (almost) backgrounds, compared to the beautiful backgrounds in Norn9 and while yes, the sprites lack the promised animation and “life like” qualities, they’re still really pretty. If they had never made that claim and I hadn’t rode that hype train, who knows, maybe would’ve even gave Graphics a higher score. I think I gave Amnesia Memories a 7 in my review. These graphics are better than that, because of the backgrounds, so therefore, giving these an 8. On par with or slightly better than a slew of other anime otome games out there.
Music: 10/10 Nobuo never disappoints.
Voice Acting: 10/10 Every single character has such a distinct voice and so much emotion into delivering their lines.
Replay Value: 10/10 3 playable protagonists, multiple romance options for each, multiple endings, mini games, unlockable bonus content, one true ending playable only after completing all the other routes which ties everything together, skip function, yep, good replay value here :).